
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Exotic

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 65Exotic

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Exotic

Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 65Exotic

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Required Level: 60
Vendor value: 216Exotic

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 16Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 39
Vendor value: 12Rare

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 39
Vendor value: 68Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Default
Double-click to apply to a piece of armor.
Vendor value: 4Basic

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 90Masterwork

Weapon Strength: 618 - 656
Shaman's stats:
Minor Sigil of Geomancy
Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 68
Vendor value: 114Soulbound on use
Masterwork

Weapon Strength: 761 - 808
Shaman's stats:
Minor Sigil of Earth
Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork

Weapon Strength: 658 - 698
Shaman's stats:Skin: Shiverpeak Dirk
Dagger
Damage type: Physical
Required Level: 76
Vendor value: 63Fine

Weapon Strength: 759 - 839
Shaman's stats:Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 80
Vendor value: 99Fine

Immediate
Activate this to unlock your mount and the associated Mastery track.
Exotic

Immediate
Juvenile Elonian raptors rely more on cuteness than leaping ability.
Combine 3 Green Raptors with 2 Unidentified Dyes in the Mystic Forge to create a Blue Raptor.
Not salvageable
Rare

Mini Pet
Double-click to summon this mini to follow you around. Only one mini may be in use at a time.
Vendor value: 1Not usable in the Mystic Forge
Exotic

Default
Double-click to apply to an unused infusion slot. Adds a festive confetti explosion.
Required Level: 80
Vendor value: 1Not salvageable
Exotic

Default
Double-click to apply to an unused infusion slot. Adds a festive confetti explosion.
Required Level: 80
Vendor value: 1Not salvageable
Exotic

Mini Pet
Double-click to summon this mini to follow you around. Only one mini may be in use at a time.
Vendor value: 1Not usable in the Mystic Forge
Exotic

Crafting Recipe
A recipe to make an ascended light helm with Marshal's (+Power, +Healing, +Condition Damage, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended trident with Marshal's (+Power, +Healing, +Condition Damage, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make ascended light gloves with Marshal's (+Power, +Healing, +Condition Damage, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended rifle with Marshal's (+Power, +Healing, +Condition Damage, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make ascended light shoulders with Grieving (+Power, +Condition Damage, +Ferocity, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Immediate
Unlocks a random Black Lion weapon skin for the axe.
Basic

Immediate
Unlocks a random Black Lion weapon skin for the dagger.
Basic

Crafting Recipe
A recipe to make an ascended trident with Grieving (+Power, +Condition Damage, +Ferocity, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make ascended light boots with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended spear with Grieving (+Power, +Condition Damage, +Ferocity, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended rifle with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended pistol with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended spear with Marshal's (+Power, +Healing, +Condition Damage, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended