Crafting Material
Used to craft Intricate Jewels.
Vendor value: 5Basic
Crafting Material
Used to craft Orichalcum Boots.
Vendor value: 8Basic
Crafting Material
Used to craft Darksteel Helms.
Vendor value: 6Basic
Crafting Material
Refined from Ore.
Vendor value: 5Basic
Crafting Material
Refine into Bolts.
Vendor value: 8Basic
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
40% Chance to Gain Swiftness on Kill +3% Damage While Moving +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+12% Chill Duration +60 Power +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 65
Vendor value: 7Basic
Crafting Recipe
A recipe to make Sinister Draconic Legs.
Vendor value: 132Not salvageable
Exotic
Weapon Strength: 121 - 128
Skin: Dagger
Dagger
Damage type: Physical
Vendor value: 5Not salvageable
Basic
Weapon Strength: 150 - 159
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 121 - 128
Skin: Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 8Not salvageable
Basic
Weapon Strength: 142 - 167
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 145 - 164
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 112 - 137
Skin: Axe
Axe
Damage type: Physical
Vendor value: 5Not salvageable
Basic
Weapon Strength: 134 - 142
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 10
Vendor value: 8Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Speargun
Speargun
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Harpoon
Harpoon
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Nourishment (30 m):
+100 Power for 30 Seconds on Kill +40 Ferocity +10% Experience from kills
Food
Required Level: 40
Vendor value: 21Fine
Food
Meal Feast: Double-click to set out a Feast of Sesame Roasted Dinners to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 40
Vendor value: 41Masterwork
Nourishment (15 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 5Fine
Crafting Material
Used to craft Axes and Maces.
Vendor value: 2Basic
Crafting Material
Used to craft Orichalcum Shoulders.
Vendor value: 8Basic
Crafting Material
Used in Focus crafting.
Vendor value: 8Basic
Crafting Material
Used to craft Gossamer Helms.
Vendor value: 8Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Nourishment (30 m):
Gain Power Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine
Booze
Vendor value: 2Basic
Crafting Recipe
A recipe to make a Trailblazer's Pearl Shell.
Vendor value: 132Not salvageable
Exotic
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Trophy
Activate this tactic to temporarily summon chill inducers that will chill invaders at the objective.
Basic
Crafting Recipe
A recipe to make a Wanderer's Pearl Broadsword.
Vendor value: 132Not salvageable
Exotic
Nourishment (1 h):
+10% Damage vs. Halloween Creatures -10% Damage from Halloween Creatures +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Crafting Recipe
Double-click to learn a Rare Insignia Recipe.
Vendor value: 96Not salvageable
Rare
Weapon Strength: 139 - 153
Skin: Glyphic Short Bow
Short Bow
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Crafting Material
Vendor value: 3Fine
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Nourishment (1 h):
+10% Damage vs. Undead -10% Damage from Undead +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Defense: 15
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 15
Vendor value: 9Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Short Bow
Short Bow
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 120 - 141
Skin: Longbow
Long Bow
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 124 - 140
Skin: Mace
Mace
Damage type: Physical
Required Level: 8
Vendor value: 7Basic
Weapon Strength: 119 - 139
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 4
Vendor value: 7Basic
Weapon Strength: 117 - 129
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 4
Vendor value: 7Basic
Crafting Material
Used to craft Hammers and Spears.
Vendor value: 2Basic
Crafting Material
Used to craft Rifles.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Helms.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Boots.
Vendor value: 8Basic
Nourishment (1 h):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 60
Vendor value: 13Basic
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
-16% Incoming Condition Duration +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 4Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (45 m):
30% Magic Find +70 Condition Damage +15% Experience from Kills
Food
Required Level: 80
Vendor value: 32Not available underwater
Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic