Guild Wars 2: Path of Fire – Announcement Trailer
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7 y
ico
ico Superior Rune of the Undead

Superior Rune of the Undead

  • (1): +25 Condition Damage
  • (2): +35 Toughness
  • (3): +50 Condition Damage
  • (4): +65 Toughness
  • (5): +100 Condition Damage
  • (6): 7% of toughness is converted to condition damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
153942 / 0
87
7 y
ico
ico Superior Rune of the Necromancer

Superior Rune of the Necromancer

  • (1): +25 Condition Damage
  • (2): +35 Vitality
  • (3): +50 Condition Damage
  • (4): +65 Vitality
  • (5): +100 Condition Damage
  • (6): +20% Fear Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
7396 / 7555
537
285
171
7 y
ico
ico Superior Rune of Scavenging

Superior Rune of Scavenging

  • (1): +25 Condition Damage
  • (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
  • (3): +50 Condition Damage
  • (4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
  • (5): +100 Condition Damage
  • (6): 7% of vitality is converted to condition damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
9156 / 298
364
255
54
7 y
ico
ico Superior Rune of Svanir

Superior Rune of Svanir

  • (1): +25 Toughness
  • (2): +10% Chill Duration
  • (3): +50 Toughness
  • (4): -50% Incoming Chill Duration
  • (5): +100 Toughness
  • (6): +20% chill duration; when you're struck below 20% health, gain Frost Aura for 5 seconds. (Cooldown: 90s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
14286 / 1838
142
77
44
7 y
ico
ico Superior Rune of the Ice

Superior Rune of the Ice

  • (1): +25 Vitality
  • (2): +10% Chill Duration
  • (3): +50 Vitality
  • (4): 25% chance when struck to cause an ice nova. (Cooldown: 30s)
  • (5): +100 Vitality
  • (6): +20% chill duration; +7% damage against chilled foes.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
10831 / 3468
25
80
94
7 y
ico
ico Superior Rune of the Ranger

Superior Rune of the Ranger

  • (1): +25 Precision
  • (2): +35 Ferocity
  • (3): +50 Precision
  • (4): +65 Ferocity
  • (5): +100 Precision
  • (6): +7% damage while you have an active companion.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1109 / 872
14570
1
2384
7 y
ico
ico Superior Rune of Divinity

Superior Rune of Divinity

  • (1): +8 to All Stats
  • (2): +10 to all stats
  • (3): +12 to All Stats
  • (4): +14 to All Stats
  • (5): +16 to All Stats
  • (6): +18 to All Stats

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
13026 / 1553
419
258
98
7 y
ico
ico Superior Rune of the Centaur

Superior Rune of the Centaur

  • (1): +25 Power
  • (2): +10% Swiftness Duration
  • (3): +50 Power
  • (4): -50% Incoming Cripple Duration
  • (5): +100 Power
  • (6): +20% swiftness duration; when you use a heal skill, you and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
15373 / 67
255
226
7 y
ico
ico Superior Sigil of Ghost Slaying

Superior Sigil of Ghost Slaying

  • +10% Damage vs. Ghosts

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
4794 / 0
255
7 y
ico
ico Superior Rune of the Fire

Superior Rune of the Fire

  • (1): +25 Power
  • (2): +10% Might Duration
  • (3): +50 Power
  • (4): 25% chance when struck to gain might for 10s. (Cooldown: 5s)
  • (5): +100 Power
  • (6): +20% burning duration; when struck below 80% health you gain a fire aura for 5s. (Cooldown: 60s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
8287 / 4230
395
156
180
7 y
ico
ico Superior Rune of the Mesmer

Superior Rune of the Mesmer

  • (1): +25 Power
  • (2): +35 Precision
  • (3): +50 Power
  • (4): +65 Precision
  • (5): +100 Power
  • (6): +33% Daze Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1292 / 1427
3075
2194
420
7 y
ico
ico Superior Rune of the Privateer

Superior Rune of the Privateer

  • (1): +25 Power
  • (2): +10% Might Duration
  • (3): +50 Power
  • (4): 25% chance when struck to shout "Yarr" and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20s)
  • (5): +100 Power
  • (6): 50% chance to summon a parrot. Cooldown: 60s

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
10700 / 8976
248
112
99
7 y
ico
ico Superior Rune of the Citadel

Superior Rune of the Citadel

  • (1): +25 Power
  • (2): +10% Fury Duration
  • (3): +50 Power
  • (4): 25% chance when struck to gain fury for 15s. (Cooldown: 30s)
  • (5): +100 Power
  • (6): 20% fury duration; 50% chance when struck to summon a bomb. (Cooldown: 15s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
14862 / 0
296
7 y
ico
ico Superior Rune of the Krait

Superior Rune of the Krait

  • (1): +25 Condition Damage
  • (2): +10% Bleeding Duration
  • (3): +50 Condition Damage
  • (4): +15% bleeding duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s)
  • (5): +100 Condition Damage
  • (6): +20% bleeding duration; when you use your elite skill, you inflict bleeding, torment, and poison on nearby foes for 8 seconds. (Cooldown: 45s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
101927 / 0
12
7 y
ico
ico Superior Rune of the Flame Legion

Superior Rune of the Flame Legion

  • (1): +25 Power
  • (2): +10% Burning Duration
  • (3): +50 Power
  • (4): 25% chance to cause burning for 1s when hit. (Cooldown: 10s)
  • (5): +100 Power
  • (6): +20% burning duration; +7% damage against burning foes.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
8561 / 19
285
217
25
7 y
ico
ico Superior Rune of the Ogre

Superior Rune of the Ogre

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s)
  • (5): +100 Power
  • (6): +4% damage

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
595 / 909
12057
8151
2097
7 y
ico
ico Superior Rune of the Grove

Superior Rune of the Grove

  • (1): +25 Healing
  • (2): +10% Protection Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +20% protection duration; 50% chance when struck to root the attacking foe. (Cooldown: 90s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
9090 / 0
255
7 y
ico
ico Superior Rune of the Wurm

Superior Rune of the Wurm

  • (1): +25 Vitality
  • (2): +35 Ferocity
  • (3): +50 Vitality
  • (4): +65 Ferocity
  • (5): +100 Vitality
  • (6): 7% of vitality is converted to ferocity.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
397 / 800
12921
8246
2737
7 y
ico
ico Superior Rune of the Engineer

Superior Rune of the Engineer

  • (1): +25 Toughness
  • (2): +35 Condition Damage
  • (3): +50 Toughness
  • (4): +65 Condition Damage
  • (5): +100 Toughness
  • (6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
789 / 1913
7825
7374
7 y
ico
ico Superior Rune of Dwayna

Superior Rune of Dwayna

  • (1): +25 Healing
  • (2): +10% Regeneration Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s)
  • (5): +100 Healing
  • (6): +20% regeneration duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
26168 / 1406
424
274
86
7 y
ico
ico Superior Rune of the Earth

Superior Rune of the Earth

  • (1): +25 Toughness
  • (2): +10% Protection Duration
  • (3): +50 Toughness
  • (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)
  • (5): +100 Toughness
  • (6): +20% protection duration; when struck below 20% health you gain a magnetic aura for 5 seconds. (Cooldown: 90s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
7008 / 3474
212
121
59
7 y
ico
ico Superior Rune of Balthazar

Superior Rune of Balthazar

  • (1): +25 Condition Damage
  • (2): +10% Burning Duration
  • (3): +50 Condition Damage
  • (4): +15% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)
  • (5): +100 Condition Damage
  • (6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
23680 / 1146
360
297
9
7 y
ico
ico Superior Rune of the Elementalist

Superior Rune of the Elementalist

  • (1): +25 Power
  • (2): +35 Condition Damage
  • (3): +50 Power
  • (4): +65 Condition Damage
  • (5): +100 Power
  • (6): +20% Burning Duration; +20% Chill Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2147 / 2501
1539
1035
273
7 y
ico
ico Superior Rune of the Adventurer

Superior Rune of the Adventurer

  • (1): +25 Condition Damage
  • (2): +35 Power
  • (3): +50 Condition Damage
  • (4): +65 Power
  • (5): +100 Condition Damage
  • (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
6772 / 1851
1845
1256
312
7 y
ico
ico Superior Rune of the Thief

Superior Rune of the Thief

  • (1): +25 Precision
  • (2): +35 Condition Damage
  • (3): +50 Precision
  • (4): +65 Condition Damage
  • (5): +100 Precision
  • (6): When striking your foe from behind or the side gain +10% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3787 / 827
264
2096
117
7 y
ico
ico Superior Rune of the Trooper

Superior Rune of the Trooper

  • (1): +25 Vitality
  • (2): +35 Toughness
  • (3): +50 Vitality
  • (4): +65 Toughness
  • (5): +100 Vitality
  • (6): Shouts remove a condition from each affected ally.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2097 / 1677
1399
8151
688
7 y
ico
ico Superior Rune of the Warrior

Superior Rune of the Warrior

  • (1): +25 Vitality
  • (2): +35 Power
  • (3): +50 Vitality
  • (4): +65 Power
  • (5): +100 Vitality
  • (6): -20% recharge on weapon swap.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1435 / 674
1232
7676
1021
7 y
ico
ico Superior Rune of the Guardian

Superior Rune of the Guardian

  • (1): +25 Toughness
  • (2): +35 Healing
  • (3): +50 Toughness
  • (4): +65 Healing
  • (5): +100 Toughness
  • (6): When you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
371 / 2222
12450
9050
1532
7 y
ico
ico Superior Rune of Lyssa

Superior Rune of Lyssa

  • (1): +25 Precision
  • (2): +5% Condition Duration
  • (3): +50 Precision
  • (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s)
  • (5): +100 Precision
  • (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
16678 / 108
255
217
7 y
ico
ico Superior Rune of Grenth

Superior Rune of Grenth

  • (1): +25 Condition Damage
  • (2): +10% Chill Duration
  • (3): +50 Condition Damage
  • (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)
  • (5): +100 Condition Damage
  • (6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. Cooldown: 10s

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
34210 / 200
255
217
7 y
ico
ico Superior Sigil of Celerity

Superior Sigil of Celerity

  • Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
22263 / 0
255
7 y
ico
ico Superior Rune of the Water

Superior Rune of the Water

  • (1): +25 Healing
  • (2): +5% Boon Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to remove a condition. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
4074 / 3259
5195
3534
882
7 y
ico
ico Superior Sigil of Impact

Superior Sigil of Impact

  • +10% damage vs. stunned or knocked down foes.

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
4399 / 2530
1688
1053
382
7 y
ico
ico Superior Rune of the Brawler

Superior Rune of the Brawler

  • (1): +25 Power
  • (2): +35 Toughness
  • (3): +50 Power
  • (4): +65 Toughness
  • (5): +100 Power
  • (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3422 / 2585
883
498
253
7 y
ico
ico Superior Rune of the Scholar

Superior Rune of the Scholar

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): +65 Ferocity
  • (5): +100 Power
  • (6): +10% damage while your health is above 90%

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
12577 / 1639
17180
14517
86
7 y
ico
ico Shaman's Norn Dagger of Water

Shaman's Norn Dagger of Water

Weapon Strength: 576 - 611

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
198 / 452
2774
1117
1241
7 y
ico
ico Shaman's Norn Axe of Water

Shaman's Norn Axe of Water

Weapon Strength: 534 - 653

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
118 / 125
3498
655
2318
7 y
ico
ico Shaman's Norn Greatsword of Water

Shaman's Norn Greatsword of Water

Weapon Strength: 620 - 686

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
58 / 449
6015
1044
4069
7 y
ico
ico Shaman's Norn Focus of Water

Shaman's Norn Focus of Water

Weapon Strength: 518 - 550

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
191 / 234
229
523
1355
7 y
ico
ico Berserker's Iron Shield of Venom

Berserker's Iron Shield of Venom

Defense: 36

Weapon Strength: 502 - 566

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Venom

  • Increase Inflicted Poison Duration: 15%

Skin: Iron Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
143 / 253
1377
5
670
7 y
ico
ico Berserker's Iron Pistol of Accuracy

Berserker's Iron Pistol of Accuracy

Weapon Strength: 546 - 641

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Accuracy

  • +5% Critical Chance

Skin: Iron Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
182 / 107
31
19
735
7 y
ico
ico Berserker's Soft Wood Warhorn of the Hydromancer

Berserker's Soft Wood Warhorn of the Hydromancer

Weapon Strength: 508 - 561

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Hydromancy

  • Damage nearby foes and chill them for 1.5 seconds when you swap to this weapon while in combat.
    (Cooldown: 9 Seconds)

Skin: Soft Wood Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
161 / 870
1011
517
342
7 y
ico
ico Berserker's Soft Wood Focus of Debility

Berserker's Soft Wood Focus of Debility

Weapon Strength: 518 - 550

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Debility

  • Increase Inflicted Weakness Duration: 15%

Skin: Soft Wood Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
190 / 570
1254
659
47
7 y
ico
ico Shaman's Norn Bow of Water

Shaman's Norn Bow of Water

Weapon Strength: 573 - 673

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
182 / 319
223
624
1249
7 y
ico
ico Shaman's Norn Warhammer of Water

Shaman's Norn Warhammer of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
173 / 418
1931
633
108
7 y
ico
ico Shaman's Norn Spear of Water

Shaman's Norn Spear of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Spear

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Harpoon
99 / 101
1999
581
1118
7 y
ico
ico Shaman's Norn Pistol of Water

Shaman's Norn Pistol of Water

Weapon Strength: 546 - 641

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
120 / 93
20
618
1082
7 y
ico
ico Shaman's Norn Mace of Water

Shaman's Norn Mace of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
135 / 458
1526
629
668
7 y
ico
ico Shaman's Norn Shield of Water

Shaman's Norn Shield of Water

Defense: 36

Weapon Strength: 502 - 566

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
105 / 364
2784
6
1766
7 y
ico
ico Shaman's Norn Scepter of Water

Shaman's Norn Scepter of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
153 / 596
20
617
1083
7 y
ico
ico Shaman's Norn Rifle of Water

Shaman's Norn Rifle of Water

Weapon Strength: 614 - 751

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
55 / 593
1999
671
1028
7 y
ico
ico Shaman's Norn Speargun of Water

Shaman's Norn Speargun of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Speargun
145 / 141
1998
65
1093
7 y
ico
ico Shaman's Norn Short Bow of Water

Shaman's Norn Short Bow of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
73 / 206
1128
628
331
7 y
ico
ico Shaman's Norn Torch of Water

Shaman's Norn Torch of Water

Weapon Strength: 492 - 577

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Torch

Torch

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Torch
172 / 164
1936
642
104
7 y
ico
ico Shaman's Norn Blade of Water

Shaman's Norn Blade of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
143 / 23
3124
1762
893
7 y
ico
ico Shaman's Norn Staff of Water

Shaman's Norn Staff of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
224 / 352
3984
1384
202
7 y
ico
ico Shaman's Norn Warhorn of Water

Shaman's Norn Warhorn of Water

Weapon Strength: 508 - 561

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
133 / 251
1998
7
998
7 y
ico
ico Shaman's Norn Trident of Water

Shaman's Norn Trident of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Trident
142 / 528
16
639
721
7 y
ico
ico Berserker's Iron Axe of Force

Berserker's Iron Axe of Force

Weapon Strength: 534 - 653

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Force

  • +3% Damage

Skin: Iron Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
60 / 217
4096
156
1976
7 y
ico
ico Berserker's Iron Rifle of Leeching

Berserker's Iron Rifle of Leeching

Weapon Strength: 614 - 751

Berserker's stats:
  • +141 Power
  • +100 Precision
  • +100 Ferocity

icoMajor Sigil of Leeching

  • Your next attack after swapping to this weapon while in combat steals a small amount of health. (Cooldown: 9 Seconds)

Skin: Iron Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
180 / 296
1198
64
414