Weapon Strength: 313 - 346
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 320 - 339
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 344 - 380
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 303 - 356
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Defense: 18
Weapon Strength: 279 - 314
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 297 - 362
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 384
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 288 - 305
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 341 - 384
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 310 - 349
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise and +Vitality.
Required Level: 35
Vendor value: 17Masterwork
Weapon Strength: 230 - 254
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 218 - 266
Skin: Axe
Axe
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 233 - 274
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 211 - 224
Skin: Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 250 - 282
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 227 - 256
Skin: Mace
Mace
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 234 - 249
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 222 - 261
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 253 - 279
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 200 - 235
Skin: Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 250 - 282
Skin: Staff
Staff
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 250 - 306
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 230 - 254
Skin: Sword
Sword
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 227 - 256
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 230 - 254
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Weapon Strength: 207 - 228
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 230 - 254
Skin: Trident
Trident
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Defense: 13
Weapon Strength: 205 - 231
Skin: Shield
Shield
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 230 - 254
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 35
Vendor value: 26Not salvageable
Basic
Nourishment (45 m):
+50 Healing +40 Precision +15% Experience from Kills
Food
Required Level: 35
Vendor value: 10Not available underwater
Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 35
Vendor value: 18Rare
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare