Weapon Strength: 258 - 285
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 250 - 293
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 344
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 344
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 250 - 293
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 344
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 250 - 293
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Nourishment (30 m):
+50 Healing +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
+50 Healing +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
+50 Concentration +24% Magic Find while under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 30
Vendor value: 1Fine
Nourishment (30 m):
24% Chance to Gain Might on Critical Hit during the Day 24% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
18% Magic Find +40 Condition Damage +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Vitality and +Toughness.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 30
Vendor value: 8Fine
Weapon Strength: 194 - 237
Skin: Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 208 - 244
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 188 - 200
Skin: Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 209 - 222
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 198 - 233
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 225 - 249
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 223 - 273
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic