Weapon Strength: 924 - 981
Carrion stats:Skin: Usoku's Needle
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 264Soulbound on use
Exotic
Crafting Material
Used in the crafting of weapons with +Precision, +Condition Damage, and +Power.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Precision.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Vitality.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Healing Power, +Power, and +Toughness.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Precision, +Condition Damage, and +Power.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Vitality.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Healing Power, +Power, and +Toughness.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Healing Power, +Power, and +Toughness.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Precision.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Precision.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Precision, +Condition Damage, and +Power.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Vitality.
Required Level: 80
Vendor value: 66Exotic
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 80
Vendor value: 50Rare
Nourishment (30 m):
+200 Condition Damage for 30 Seconds on Kill +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Healing +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
+100 Vitality +200 Power when Health below 50% +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+200 Power for 30 Seconds on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100% Downed Health +20% Damage While Downed +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
Gain Health Every Second +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+15% Poison Duration +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
60% to Gain Swiftness on Kill +5% Damage While Moving +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
66% Chance to Steal Life on Critical Hit +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
30% Magic Find +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
40% Chance to Gain Might on Critical Hit during the Day 40% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
30% Magic Find 40% Gold from Monsters +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Health on Kill +70 Healing Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
30% Magic Find +70 Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 20Fine
Nourishment (30 m):
+100 Condition Damage +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Vitality +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
+100 Concentration +40% Magic Find while under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 80
Vendor value: 20Fine
Nourishment (30 m):
+15% Chill Duration +70 Power +10% Experience from Kills
Food
Required Level: 80
Fine
Nourishment (30 m):
+100 Power +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Power +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
-20% Incoming Damage while Stunned, Knocked Down, or Knocked Back -20% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
-20% Incoming Condition Duration +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Condition Damage +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Healing +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
+100 Power +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine