Guild Wars 2: Path of Fire – Announcement Trailer
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7 y
ico
ico Superior Rune of the Citadel

Superior Rune of the Citadel

  • (1): +25 Power
  • (2): +10% Fury Duration
  • (3): +50 Power
  • (4): 25% chance when struck to gain fury for 15s. (Cooldown: 30s)
  • (5): +100 Power
  • (6): 20% fury duration; 50% chance when struck to summon a bomb. (Cooldown: 15s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
14862 / 0
296
7 y
ico
ico Superior Rune of the Krait

Superior Rune of the Krait

  • (1): +25 Condition Damage
  • (2): +10% Bleeding Duration
  • (3): +50 Condition Damage
  • (4): +15% bleeding duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s)
  • (5): +100 Condition Damage
  • (6): +20% bleeding duration; when you use your elite skill, you inflict bleeding, torment, and poison on nearby foes for 8 seconds. (Cooldown: 45s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
101927 / 0
12
7 y
ico
ico Superior Rune of the Flame Legion

Superior Rune of the Flame Legion

  • (1): +25 Power
  • (2): +10% Burning Duration
  • (3): +50 Power
  • (4): 25% chance to cause burning for 1s when hit. (Cooldown: 10s)
  • (5): +100 Power
  • (6): +20% burning duration; +7% damage against burning foes.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
8561 / 19
285
217
25
7 y
ico
ico Superior Rune of the Ogre

Superior Rune of the Ogre

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): 25% chance when struck to summon a rock dog. (Cooldown: 90s)
  • (5): +100 Power
  • (6): +4% damage

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
595 / 909
12057
8151
2097
7 y
ico
ico Superior Rune of the Grove

Superior Rune of the Grove

  • (1): +25 Healing
  • (2): +10% Protection Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +20% protection duration; 50% chance when struck to root the attacking foe. (Cooldown: 90s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
9090 / 0
255
7 y
ico
ico Superior Rune of the Wurm

Superior Rune of the Wurm

  • (1): +25 Vitality
  • (2): +35 Ferocity
  • (3): +50 Vitality
  • (4): +65 Ferocity
  • (5): +100 Vitality
  • (6): 7% of vitality is converted to ferocity.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
397 / 800
12921
8246
2737
7 y
ico
ico Superior Rune of the Engineer

Superior Rune of the Engineer

  • (1): +25 Toughness
  • (2): +35 Condition Damage
  • (3): +50 Toughness
  • (4): +65 Condition Damage
  • (5): +100 Toughness
  • (6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
789 / 1913
7825
7374
7 y
ico
ico Superior Rune of Dwayna

Superior Rune of Dwayna

  • (1): +25 Healing
  • (2): +10% Regeneration Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s)
  • (5): +100 Healing
  • (6): +20% regeneration duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
26168 / 1406
424
274
86
7 y
ico
ico Superior Rune of the Earth

Superior Rune of the Earth

  • (1): +25 Toughness
  • (2): +10% Protection Duration
  • (3): +50 Toughness
  • (4): 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)
  • (5): +100 Toughness
  • (6): +20% protection duration; when struck below 20% health you gain a magnetic aura for 5 seconds. (Cooldown: 90s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
7008 / 3474
212
121
59
7 y
ico
ico Superior Rune of Balthazar

Superior Rune of Balthazar

  • (1): +25 Condition Damage
  • (2): +10% Burning Duration
  • (3): +50 Condition Damage
  • (4): +15% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)
  • (5): +100 Condition Damage
  • (6): +20% burning duration; when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
23680 / 1146
360
297
9
7 y
ico
ico Superior Rune of the Elementalist

Superior Rune of the Elementalist

  • (1): +25 Power
  • (2): +35 Condition Damage
  • (3): +50 Power
  • (4): +65 Condition Damage
  • (5): +100 Power
  • (6): +20% Burning Duration; +20% Chill Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2147 / 2501
1539
1035
273
7 y
ico
ico Superior Rune of the Adventurer

Superior Rune of the Adventurer

  • (1): +25 Condition Damage
  • (2): +35 Power
  • (3): +50 Condition Damage
  • (4): +65 Power
  • (5): +100 Condition Damage
  • (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
6772 / 1851
1845
1256
312
7 y
ico
ico Superior Rune of the Thief

Superior Rune of the Thief

  • (1): +25 Precision
  • (2): +35 Condition Damage
  • (3): +50 Precision
  • (4): +65 Condition Damage
  • (5): +100 Precision
  • (6): When striking your foe from behind or the side gain +10% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3787 / 827
264
2096
117
7 y
ico
ico Superior Rune of the Trooper

Superior Rune of the Trooper

  • (1): +25 Vitality
  • (2): +35 Toughness
  • (3): +50 Vitality
  • (4): +65 Toughness
  • (5): +100 Vitality
  • (6): Shouts remove a condition from each affected ally.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2097 / 1677
1399
8151
688
7 y
ico
ico Superior Rune of the Warrior

Superior Rune of the Warrior

  • (1): +25 Vitality
  • (2): +35 Power
  • (3): +50 Vitality
  • (4): +65 Power
  • (5): +100 Vitality
  • (6): -20% recharge on weapon swap.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1435 / 674
1232
7676
1021
7 y
ico
ico Superior Rune of the Guardian

Superior Rune of the Guardian

  • (1): +25 Toughness
  • (2): +35 Healing
  • (3): +50 Toughness
  • (4): +65 Healing
  • (5): +100 Toughness
  • (6): When you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
371 / 2222
12450
9050
1532
7 y
ico
ico Superior Rune of Lyssa

Superior Rune of Lyssa

  • (1): +25 Precision
  • (2): +5% Condition Duration
  • (3): +50 Precision
  • (4): When you use a heal skill you gain a random boon for 10 seconds. (Cooldown: 10s)
  • (5): +100 Precision
  • (6): When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
16678 / 108
255
217
7 y
ico
ico Superior Rune of Grenth

Superior Rune of Grenth

  • (1): +25 Condition Damage
  • (2): +10% Chill Duration
  • (3): +50 Condition Damage
  • (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)
  • (5): +100 Condition Damage
  • (6): +20% chill duration; when you use a healing skill nearby foes are chilled for 3 seconds. Cooldown: 10s

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 216
60

Exotic

Rune
34210 / 200
255
217
7 y
ico
ico Superior Sigil of Celerity

Superior Sigil of Celerity

  • Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
22263 / 0
255
7 y
ico
ico Superior Rune of the Water

Superior Rune of the Water

  • (1): +25 Healing
  • (2): +5% Boon Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to remove a condition. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
4074 / 3259
5195
3534
882
7 y
ico
ico Superior Sigil of Impact

Superior Sigil of Impact

  • +10% damage vs. stunned or knocked down foes.

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
4399 / 2530
1688
1053
382
7 y
ico
ico Superior Rune of the Brawler

Superior Rune of the Brawler

  • (1): +25 Power
  • (2): +35 Toughness
  • (3): +50 Power
  • (4): +65 Toughness
  • (5): +100 Power
  • (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3422 / 2585
883
498
253
7 y
ico
ico Superior Rune of the Scholar

Superior Rune of the Scholar

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): +65 Ferocity
  • (5): +100 Power
  • (6): +10% damage while your health is above 90%

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
12577 / 1639
17180
14517
86
7 y
ico
ico Shaman's Norn Dagger of Water

Shaman's Norn Dagger of Water

Weapon Strength: 576 - 611

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
198 / 452
2774
1117
1241
7 y
ico
ico Shaman's Norn Axe of Water

Shaman's Norn Axe of Water

Weapon Strength: 534 - 653

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
118 / 125
3498
655
2318
7 y
ico
ico Shaman's Norn Greatsword of Water

Shaman's Norn Greatsword of Water

Weapon Strength: 620 - 686

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
58 / 449
6015
1044
4069
7 y
ico
ico Shaman's Norn Focus of Water

Shaman's Norn Focus of Water

Weapon Strength: 518 - 550

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
191 / 234
229
523
1355
7 y
ico
ico Grandmaster's Training Manual

Grandmaster's Training Manual

Default

Double-click to use. This item will unlock the ability to spend up to 30 points in all trait lines, and will refund your currently spent trait points. This item can only be used once.

Required Level: 60

Vendor value: 25
60

Rare

Default
154 / 896
58242
3209
17497
7 y
ico
ico Strong Amulet

Strong Amulet

  • +70 Power
  • +50 Precision

Amulet

Required Level: 60

Vendor value: 312

Soulbound on use

60

Rare

Amulet
391 / 293
55
1754
2921
7 y
ico
ico Strong Ring

Strong Ring

  • +53 Power
  • +38 Precision

Ring

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Ring
6089 / 368
1893
799
810
7 y
ico
ico Shaman's Norn Bow of Water

Shaman's Norn Bow of Water

Weapon Strength: 573 - 673

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
182 / 319
223
624
1249
7 y
ico
ico Shaman's Norn Warhammer of Water

Shaman's Norn Warhammer of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
173 / 418
1931
633
108
7 y
ico
ico Shaman's Norn Spear of Water

Shaman's Norn Spear of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Spear

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Harpoon
99 / 101
1999
581
1118
7 y
ico
ico Shaman's Norn Pistol of Water

Shaman's Norn Pistol of Water

Weapon Strength: 546 - 641

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
120 / 93
20
618
1082
7 y
ico
ico Shaman's Norn Mace of Water

Shaman's Norn Mace of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
135 / 458
1526
629
668
7 y
ico
ico Shaman's Norn Shield of Water

Shaman's Norn Shield of Water

Defense: 36

Weapon Strength: 502 - 566

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
105 / 364
2784
6
1766
7 y
ico
ico Shaman's Norn Scepter of Water

Shaman's Norn Scepter of Water

Weapon Strength: 558 - 629

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
153 / 596
20
617
1083
7 y
ico
ico Shaman's Norn Rifle of Water

Shaman's Norn Rifle of Water

Weapon Strength: 614 - 751

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
55 / 593
1999
671
1028
7 y
ico
ico Shaman's Norn Speargun of Water

Shaman's Norn Speargun of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Speargun
145 / 141
1998
65
1093
7 y
ico
ico Shaman's Norn Short Bow of Water

Shaman's Norn Short Bow of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
73 / 206
1128
628
331
7 y
ico
ico Shaman's Norn Torch of Water

Shaman's Norn Torch of Water

Weapon Strength: 492 - 577

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Torch

Torch

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Torch
172 / 164
1936
642
104
7 y
ico
ico Shaman's Norn Blade of Water

Shaman's Norn Blade of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
143 / 23
3124
1762
893
7 y
ico
ico Shaman's Norn Staff of Water

Shaman's Norn Staff of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
224 / 352
3984
1384
202
7 y
ico
ico Shaman's Norn Warhorn of Water

Shaman's Norn Warhorn of Water

Weapon Strength: 508 - 561

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
133 / 251
1998
7
998
7 y
ico
ico Shaman's Norn Trident of Water

Shaman's Norn Trident of Water

Weapon Strength: 564 - 623

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Trident
142 / 528
16
639
721
7 y
ico
ico Berserker's Iron Axe of Force

Berserker's Iron Axe of Force

Weapon Strength: 534 - 653

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Force

  • +3% Damage

Skin: Iron Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
60 / 217
4096
156
1976
7 y
ico
ico Strong Conjurer Mask of the Citadel

Strong Conjurer Mask of the Citadel

Defense: 44

  • +35 Power
  • +25 Precision

icoMajor Rune of the Citadel

  • (1): +15 Power
  • (2): +6% Fury Duration
  • (3): +30 Power
  • (4): 15% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)

Skin: Conjurer Mask

Light armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
423 / 488
891
529
228
7 y
ico
ico Strong Conjurer Pants of the Pack

Strong Conjurer Pants of the Pack

Defense: 115

  • +53 Power
  • +38 Precision

icoMajor Rune of the Pack

  • (1): +15 Power
  • (2): +6% Swiftness Duration
  • (3): +30 Power
  • (4): 15% chance when struck to grant nearby allies might, fury, and swiftness for 10s . (Cooldown: 20s)

Skin: Conjurer Pants

Light armor

Leggings

Required Level: 60

Vendor value: 219

Soulbound on use

60

Rare

Leggings
312 / 225
94
64
164
7 y
ico
ico Strong Conjurer Mantle of Infiltration

Strong Conjurer Mantle of Infiltration

Defense: 44

  • +26 Power
  • +19 Precision

icoMajor Rune of Infiltration

  • (1): +1% damage against foes with less than 50% health.
  • (2): +21 Precision
  • (3): +2% damage against foes with less than 50% health.
  • (4): +39 Precision

Skin: Conjurer Mantle

Light armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
479 / 223
2764
49
1940
7 y
ico
ico Strong Chainmail Footgear

Strong Chainmail Footgear

Defense: 73

  • +18 Power
  • +13 Precision

Skin: Chainmail Footgear

Heavy armor

Boots

Required Level: 60

Vendor value: 26
60

Basic

Boots
112 / 416
193
35
129
7 y
ico
ico Strong Chainmail Leggings

Strong Chainmail Leggings

Defense: 98

  • +35 Power
  • +25 Precision

Skin: Chainmail Leggings

Heavy armor

Leggings

Required Level: 60

Vendor value: 37
60

Basic

Leggings
52 / 2246
147
48
77
7 y
ico
ico Strong Chainmail Chestpiece

Strong Chainmail Chestpiece

Defense: 146

  • +53 Power
  • +38 Precision

Skin: Chainmail Chestpiece

Heavy armor

Coat

Required Level: 60

Vendor value: 39
60

Basic

Coat
104 / 1677
169
73
71
7 y
ico
ico Strong Chainmail Shoulders

Strong Chainmail Shoulders

Defense: 49

  • +18 Power
  • +13 Precision

Skin: Chainmail Shoulders

Heavy armor

Shoulders

Required Level: 60

Vendor value: 29
60

Basic

Shoulders
544 / 1386
125
60
46
7 y
ico
ico Strong Chainmail Gauntlets

Strong Chainmail Gauntlets

Defense: 73

  • +18 Power
  • +13 Precision

Skin: Chainmail Gauntlets

Heavy armor

Gloves

Required Level: 60

Vendor value: 24
60

Basic

Gloves
134 / 2927
110
40
54
7 y
ico
ico Strong Apprentice Shoes

Strong Apprentice Shoes

Defense: 54

  • +18 Power
  • +13 Precision

Skin: Apprentice Shoes

Light armor

Boots

Required Level: 60

Vendor value: 26
60

Basic

Boots
524 / 1260
240
51
153
7 y
ico
ico Strong Apprentice Coat

Strong Apprentice Coat

Defense: 127

  • +53 Power
  • +38 Precision

Skin: Apprentice Coat

Light armor

Coat

Required Level: 60

Vendor value: 39
60

Basic

Coat
484 / 0
250
7 y
ico
ico Strong Chainmail Helm

Strong Chainmail Helm

Defense: 49

  • +24 Power
  • +17 Precision

Skin: Chainmail Helm

Heavy armor

Helm

Required Level: 60

Vendor value: 33
60

Basic

Helm
271 / 1053
339
39
249
7 y
ico
ico Strong Rawhide Boots

Strong Rawhide Boots

Defense: 64

  • +18 Power
  • +13 Precision

Skin: Rawhide Boots

Medium armor

Boots

Required Level: 60

Vendor value: 26
60

Basic

Boots
34 / 5122
3
16
149
7 y
ico
ico Strong Apprentice Shoulders

Strong Apprentice Shoulders

Defense: 30

  • +18 Power
  • +13 Precision

Skin: Apprentice Shoulders

Light armor

Shoulders

Required Level: 60

Vendor value: 29
60

Basic

Shoulders
123 / 2671
180
81
72
7 y
ico
ico Strong Apprentice Band

Strong Apprentice Band

Defense: 30

  • +24 Power
  • +17 Precision

Skin: Apprentice Band

Light armor

Helm

Required Level: 60

Vendor value: 33
60

Basic

Helm
297 / 1226
196
73
94