Weapon Strength: 262 - 278
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 279 - 314
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Weapon Strength: 235 - 250
Skin: Focus
Focus
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 253 - 286
Skin: Mace
Mace
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 248 - 291
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 223 - 262
Skin: Torch
Torch
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 279 - 314
Skin: Staff
Staff
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Weapon Strength: 279 - 341
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Weapon Strength: 256 - 283
Skin: Sword
Sword
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 253 - 286
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 256 - 283
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Weapon Strength: 231 - 255
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 256 - 283
Skin: Trident
Trident
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Defense: 15
Weapon Strength: 228 - 257
Skin: Shield
Shield
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 256 - 283
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 40
Vendor value: 29Not salvageable
Basic
Nourishment (30 m):
+7% Damage vs. Halloween Creatures -4% Damage from Halloween Creatures +10% Experience from Kills
Utility
Required Level: 40
Vendor value: 2Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Trident
Trident
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 296 - 314
Skin: Seasoned Wood Focus
Focus
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 319 - 359
Skin: Seasoned Wood Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 319 - 359
Skin: Seasoned Wood Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Trident
Trident
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 296 - 314
Skin: Seasoned Wood Focus
Focus
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 290 - 320
Skin: Seasoned Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 290 - 320
Skin: Seasoned Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 281 - 329
Skin: Seasoned Wood Torch
Torch
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 281 - 329
Skin: Seasoned Wood Torch
Torch
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 351 - 429
Skin: Steel Rifle
Rifle
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 351 - 429
Skin: Steel Rifle
Rifle
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 312 - 366
Skin: Steel Pistol
Pistol
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 312 - 366
Skin: Steel Pistol
Pistol
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 327 - 384
Skin: Seasoned Wood Longbow
Long Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 327 - 384
Skin: Seasoned Wood Longbow
Long Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Defense: 23
Skin: Acolyte Mantle
Light armor
Shoulders
Required Level: 40
Vendor value: 42Fine
Defense: 98
Skin: Acolyte Coat
Light armor
Coat
Required Level: 40
Vendor value: 57Fine
Defense: 42
Skin: Acolyte Boots
Light armor
Boots
Required Level: 40
Vendor value: 38Fine
Defense: 23
Skin: Acolyte Mantle
Light armor
Shoulders
Required Level: 40
Vendor value: 42Fine
Defense: 61
Skin: Acolyte Pants
Light armor
Leggings
Required Level: 40
Vendor value: 54Fine
Defense: 42
Skin: Acolyte Boots
Light armor
Boots
Required Level: 40
Vendor value: 38Fine
Defense: 61
Skin: Acolyte Pants
Light armor
Leggings
Required Level: 40
Vendor value: 54Fine
Defense: 42
Skin: Acolyte Gloves
Light armor
Gloves
Required Level: 40
Vendor value: 35Fine
Defense: 42
Skin: Acolyte Gloves
Light armor
Gloves
Required Level: 40
Vendor value: 35Fine
Defense: 98
Skin: Acolyte Coat
Light armor
Coat
Required Level: 40
Vendor value: 57Fine
Defense: 23
Skin: Acolyte Mask
Light armor
Helm
Required Level: 40
Vendor value: 48Fine
Defense: 23
Skin: Acolyte Mask
Light armor
Helm
Required Level: 40
Vendor value: 48Fine
Nourishment (1 h):
50% Chance to Gain Might on Kill +40 Ferocity +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Precision +40 Ferocity +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
-12% Incoming Condition Duration +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+100 Power for 30 Seconds on Kill +40 Ferocity +10% Experience from kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
18% Magic Find 10% Gold from Monsters +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic
Nourishment (30 m):
36% Chance to Steal Life on Critical Hit +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+50 Toughness +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+7% Chill Duration +40 Power +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine