Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 15
Vendor value: 5Fine
Default
Use to construct a flame ram build site. The flame ram's primary function is to deal heavy damage to gates. Unable to damage walls. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct an arrow cart build site. The arrow cart's primary function is to deal moderate area damage to infantry. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Crafting Material
Used in the crafting of weapons with +Expertise.
Required Level: 15
Vendor value: 5Fine
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic
Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic
Crafting Material
Used in the crafting of weapons with +Vitality.
Required Level: 10
Vendor value: 4Fine
Crafting Material
Used to craft Linen Coats.
Vendor value: 6Basic
Crafting Material
Vendor value: 6Fine
Crafting Material
Vendor value: 3Fine
Crafting Material
Vendor value: 3Fine
Crafting Material
Vendor value: 3Fine
Nourishment (30 m):
+5% Damage vs. Krait +10% Experience from Kills
Utility
Required Level: 25
Vendor value: 2Fine
Nourishment (15 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
20% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
Gain Health Every Second +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 20Fine
Nourishment (30 m):
+20 Ferocity Day: 14% Chance to Burn on Critical Hit Night: 14% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
26% Magic Find +60 Power +10% Experience from Kills
Food
Required Level: 70
Vendor value: 15Fine
Nourishment (30 m):
18% Magic Find +40 Power +10% Experience from Kills
Food
Required Level: 35
Vendor value: 10Fine
Nourishment (30 m):
40% Chance to Steal Life on Critical Hit +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Crafting Material
Ingredient
Required Level: 65
Vendor value: 7Basic
Crafting Material
Ingredient
Required Level: 65
Vendor value: 7Basic
Crafting Material
Used with Copper Ore to refine Bronze Ingots. Can be purchased from Master Craftsmen.
Vendor value: 1Basic
Default
Double-click to transform into an Ice Elemental.
Vendor value: 256Not salvageable
Not upgradeable
Not available underwater
Exotic
Default
Use to construct a trebuchet build site. The trebuchet's primary function is to deal heavy area damage to walls, or moderate damage to gates. Range 10,000. Requires 100 supply to complete.
Vendor value: 1Not salvageable
Basic
Trophy
The Order of Whispers can use this key to hamper Inquest efforts in this area.
Vendor value: 2Basic
Crafting Recipe
A recipe to make a Sinister Draconic Coat.
Vendor value: 132Not salvageable
Exotic
Generic
Double-click to transform into a quaggan for fifteen minutes. You will be unable to fight while transformed.
Basic
Crafting Recipe
A recipe to make a Charged Ambrite Orichalcum Amulet.
Vendor value: 132Not salvageable
Exotic
Default
Double-click to transform for 15 minutes. You will be unable to fight while transformed.
Not usable in the Mystic Forge
Not available underwater
Rare
Crafting Recipe
A recipe to make a Sinister Pearl Sabre.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make a Charged Ambrite Orichalcum Ring.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
Double-click to learn this sigil recipe.
Vendor value: 1Not salvageable
Exotic
Crafting Material
Vendor value: 1Basic
Nourishment (15 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft gossamer coats.
Vendor value: 8Basic
Crafting Material
Used to craft Gossamer Gloves.
Vendor value: 8Basic
Crafting Material
Used to craft Gossamer Shoulders.
Vendor value: 8Basic
Crafting Material
Used to craft Gossamer Leggings.
Vendor value: 8Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (15 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Required Level: 15
Vendor value: 3Basic
Nourishment (30 m):
30% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+10% Poison Duration +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+60% Downed Health +10% Damage While Downed +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
-36% Incoming Stun Duration +60 Toughness +10% Experience from Kills
Food
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
36% Chance to Gain Might on Critical Hit during the Day 36% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine