
Default
Salvage for a reward of crafting materials, or double-click to identify and receive an item. Identification gains bonuses from account magic find.
Vendor value: 69Fine

Weapon Strength: 667 - 737
Sword
Damage type: Physical
Required Level: 80
Vendor value: 66Fine

Crafting Material
Component for Scribe's Backpack
Vendor value: 6Fine

Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 9Fine

Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 8Fine

Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 13Fine

Nourishment (1 h):
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain 200 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 16Fine

Nourishment (1 h):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine

Nourishment (1 h):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine

Nourishment (1 h):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine

Bag
18 Slots. If possible, junk items will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine

Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine

Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine

Nourishment (1 h):
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine

Nourishment (1 h):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 80
Vendor value: 33Fine

Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Brown spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Purple spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Red spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Blue spectrum.
Fine

Gift Box
Double-click to identify a Common Dye from the Green spectrum.
Fine

Nourishment (30 m):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine

Default
Use to construct a guild arrow cart build site. It is more powerful than a standard arrow cart and displays your guild emblem. Range 2,500. Requires 40 supply to complete.
Vendor value: 64Fine

Default
Create a catapult siege engine that costs less supply to set up than normal.
Vendor value: 64Fine

Default
Use to construct a guild flame ram build site. This ram is more powerful than the standard flame ram and displays your guild emblem. Range 360. Requires 40 supply to complete.
Vendor value: 64Fine

Default
Use to construct a guild ballista build site. It is more powerful than a standard ballista and displays your guild emblem. Range 3,000. Requires 30 supplies to complete.
Vendor value: 64Fine

Default
Use to construct a guild siege golem build site. It has a lower supply cost than the alpha siege golem. Range 225. Requires 50 supply to complete.
Vendor value: 64Fine

Default
Use to construct a guild trebuchet build site. It is more powerful than a standard trebuchet and displays your guild emblem. Range 10,000. Requires 100 supplies to complete.
Vendor value: 64Fine

Weapon Strength: 704 - 748
Shaman's stats:Skin: Reclaimed Dagger
Dagger
Damage type: Choking
Required Level: 80
Vendor value: 66Fine