Nourishment (15 m):
+30 Precision +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Account bound on use
Basic
Nourishment (10 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 18
Vendor value: 7Account bound on use
Basic
Nourishment (1 h):
+12 vitality
Food
Required Level: 17
Vendor value: 7Basic
Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 17
Vendor value: 13Fine
Nourishment (10 m):
+60 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 17
Vendor value: 7Account bound on use
Basic
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Nourishment (30 m):
-10% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 15
Vendor value: 6Basic
Nourishment (30 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
30% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
7% Magic Find while Under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 15
Vendor value: 1Fine
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+30% Downed Health +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (15 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Nourishment (10 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 15
Vendor value: 6Not salvageable
Soulbound on acquire
Basic
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine
Nourishment (10 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Power +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Condition Damage +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Not salvageable
Soulbound on acquire
Fine
Nourishment (10 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
28% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Not salvageable
Account bound on use
Soulbound on acquire
Basic
Nourishment (10 m):
+40 Expertise +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Condition Damage +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
30% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
28% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (10 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 13
Vendor value: 6Account bound on use
Basic
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+40 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
3% Magic Find While under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
8% Chance to Gain Might on Critical Hit during the Day +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (15 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (45 m):
Gain Health Every Second +15% Experience from Kills
Food
Required Level: 10
Vendor value: 7Not available underwater
Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine