Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 2Basic
Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
28% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
50% to Gain Swiftness on Kill +4% Damage While Moving +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
+50% Downed Health +6% Damage while Downed +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (15 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (15 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+30% Downed Health +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+30 Precision +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (1 h):
Gain Health Every Second +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine
Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Food
Consuming this will replace your current nutrition effect.
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Basic
Food
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Masterwork
Food
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Masterwork
Nourishment (30 m):
20% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
+30 Healing Power +5% Karma
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+80 Precision +60 Ferocity +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Nourishment (30 m):
40% Chance to Gain Swiftness on Kill +3% Damage While Moving +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (1 h):
+100 Expertise 33% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine
Nourishment (30 m):
Gain Health Every Second +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine
Nourishment (45 m):
Gain Health Every Second +15% Experience from Kills
Food
Required Level: 10
Vendor value: 7Not available underwater
Fine
Nourishment (30 m):
+20 Healing Power +15% Experience +5% Karma
Food
Also gives you a sugar rush.
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Ferocity +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+60 Precision +50 Ferocity +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-16% Incoming Condition Duration +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+60% Downed Health +10% Damage While Downed +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
+60 Precision +50 Vitality +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+20 Healing Power +5% Karma
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
+100 Toughness +70 Healing Power +10% Experience
Food
Required Level: 80
Vendor value: 15Account bound on use
Masterwork
Nourishment (30 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
36% Chance to Gain Swiftness on Kill +2% Damage While Moving +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+50 Condition Damage +40 Vitality +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+100 Precision +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
-10% Incoming Damage -5% Incoming Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 99Account bound on use
Rare
Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (1 h):
+30 Ferocity Day: 12% Chance to Burn on Critical Hit Night: 12% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 46
Vendor value: 23Fine
Nourishment (30 m):
-12% Incoming Condition Duration +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
80% Chance to Gain Might on Kill +60 Ferocity +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Nourishment (30 m):
80% Chance to Gain Might on Kill +60 Power +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine
Nourishment (30 m):
+20 Ferocity Day: 8% Chance to Burn on Critical Hit Night: 8% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 20
Vendor value: 16Fine
Nourishment (30 m):
+60 Condition Damage +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+15% Burning Duration +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100% Downed Health +20% Damage While Downed +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (10 m):
+60 Expertise +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 12Account bound on use
Basic
Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic
Nourishment (1 h):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
30% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Nourishment (30 m):
+50 Healing Power +40 Toughness +5% Karma
Food
Required Level: 35
Vendor value: 10Fine
Nourishment (10 m):
+50 Toughness +40 Precision +10% Experience from Kills
Food
Required Level: 37
Vendor value: 10Account bound on use
Basic
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine