Weapon Strength: 288 - 305
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 430 - 475
Skin: Seasoned Wood Trident
Trident
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Masterwork
Weapon Strength: 395 - 420
Skin: Seasoned Wood Focus
Focus
Damage type: Physical
Required Level: 50
Vendor value: 90Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 20
Vendor value: 16Masterwork
Generic
Double-click to transform into a small Halloween creature for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Masterwork
Generic
Double-click to transform into a candy corn elemental for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Masterwork
Generic
Double-click to transform into a mummy for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Masterwork
Generic
Double-click to transform into a random ruminant for fifteen minutes. You will be unable to fight while transformed.
Masterwork
Generic
Double-click to transform into a random colored ooze for fifteen minutes. You will be unable to fight while transformed.
Masterwork
Generic
Double-click to transform into a plastic spider for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Masterwork
Weapon Strength: 737 - 831
Apothecary's stats:Skin: Elder Wood Scepter
Scepter
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Weapon Strength: 811 - 914
Apothecary's stats:Skin: Elder Wood Staff
Staff
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Weapon Strength: 745 - 823
Apothecary's stats:Skin: Elder Wood Trident
Trident
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Weapon Strength: 685 - 727
Apothecary's stats:Skin: Elder Wood Focus
Focus
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Crafting Material
Used in the crafting of weapons with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 80
Vendor value: 33Masterwork
Weapon Strength: 341 - 384
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 430 - 475
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Masterwork
Weapon Strength: 310 - 349
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 468 - 528
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Masterwork
Weapon Strength: 426 - 480
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 50
Vendor value: 90Soulbound on use
Masterwork
Weapon Strength: 288 - 305
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 395 - 420
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 50
Vendor value: 90Soulbound on use
Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise and +Vitality.
Required Level: 35
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise and +Vitality.
Required Level: 50
Vendor value: 23Masterwork
Weapon Strength: 745 - 823
Sentinel's stats:Skin: Elder Wood Trident
Trident
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Weapon Strength: 685 - 727
Sentinel's stats:Skin: Elder Wood Focus
Focus
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Weapon Strength: 737 - 831
Sentinel's stats:Skin: Elder Wood Scepter
Scepter
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Weapon Strength: 811 - 914
Sentinel's stats:Skin: Elder Wood Staff
Staff
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Generic
Double-click to gain 50 luck.
Account bound on use
Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 58Masterwork
Crafting Material
Used to craft inscriptions, which are used in weapon crafting.
Vendor value: 29Masterwork
(1.5 h):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Generic
Utility Station: Double-click to set out a model of the Diverse Ledges, which allows players in the area to tune their weapons. Station stays active for five minutes.
Required Level: 80
Vendor value: 66Masterwork
Skin: Sturdy Artificer's Backpack
Back
This equipment can hold an additional upgrade. Unequip this backpack to use it as a crafting ingredient. Using this as a crafting ingredient will destroy any upgrades held within.
Required Level: 15
Vendor value: 52Not salvageable
Account bound on use
Masterwork
Crafting Material
Component for Artificer's Backpack
Vendor value: 17Masterwork
Nourishment (30 m):
Reviving an ally grants Ghoul's Grasp to both you and your revived ally. Ghoul's Grasp increases condition damage, precision, and toughness. +10% Experience from Kills +30% Magic Find
Utility
Required Level: 80
Vendor value: 66Masterwork
Generic
Throw a bottle of balm to transform ambient creatures into candy corn elementals.
Vendor value: 64Not available underwater
Masterwork
Nourishment (45 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 66Account bound on use
Masterwork
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Expertise Equal to 3% of Your Precision +10% Experience from kills
Utility
Required Level: 80
Vendor value: 66Account bound on use
Masterwork
Nourishment (30 m):
Gain Condition Damage Equal to 6% of Your Healing Power Gain Condition Damage Equal to 8% of Your Concentration +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 66Account bound on use
Masterwork
Crafting Material
Used to craft inscriptions, which are used in weapon crafting.
Vendor value: 29Masterwork
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Vitality Gain Condition Damage Equal to 3% of Your Toughness +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 66Account bound on use
Masterwork
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Toughness Gain Expertise Equal to 3% of Your Toughness +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 66Account bound on use
Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork