Nourishment (30 m):
+80 Vitality +160 Power while Health Is Below 50% +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Nourishment (1 h):
+100 vitality 20% magic find +10 experience from kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
+20% Downed Health +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+20 Healing Power +5% Karma
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
80% Chance to Gain Might on Kill +60 Power +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+80 Healing Power +60 Toughness +5% Karma
Food
Required Level: 65
Vendor value: 20Fine
Nourishment (30 m):
50% Chance to Steal Life on Critical Hit +60 Precision +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (1 h):
+100 Power +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
+100 Condition Damage +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
40% Chance to Gain Might on Critical Hit during the Day 40% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+50 Power +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (1 h):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 47
Vendor value: 23Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine
Nourishment (30 m):
+80 Expertise +60 Condition Damage +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Nourishment (30 m):
+80 Vitality +60 Toughness +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine
Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
28% Chance to Gain Might on Critical Hit during the Day 28% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (1 h):
+100 Concentration +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+15% Chill Duration +70 Power +10% Experience from Kills
Food
Required Level: 80
Fine
Nourishment (30 m):
+100 Vitality +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+10% Burning Duration +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+50% Downed Health +6% Damage while Downed +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+80 Precision +60 Condition Damage +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine
Nourishment (30 m):
+60 Healing +50 Condition Damage +10% Experience from Kills
Food
Required Level: 60
Vendor value: 10Fine
Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+30 Ferocity Day: 12% Chance to Burn on Critical Hit Night: 12% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+80 Condition Damage +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
+60 Precision +50 Ferocity +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine
Nourishment (30 m):
+60 Toughness +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (45 m):
Gain Health Every Second +50 Vitality +15% Experience from Kills
Food
Required Level: 60
Vendor value: 25Not available underwater
Fine
Nourishment (45 m):
26% Magic Find +60 Power +15% Experience from Kills
Food
Required Level: 75
Vendor value: 15Not available underwater
Fine
Nourishment (30 m):
+100 Condition Damage +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+12% Burning Duration +60 Precision +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Gift Box
Double-click to identify a Common Dye from the Red spectrum.
Fine
Nourishment (30 m):
+60 Expertise +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (1 h):
+100 Ferocity 33% Chance to Gain Might on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (1 h):
+120 Condition Damage for 30 Seconds on Kill +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+50 Toughness +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
7% Magic Find while Under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 15
Vendor value: 1Fine
Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
80% Chance to Gain Might on Dodge +30% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
60% Chance to Remove a Condition on Using a Heal Skill +50 Healing +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
60% Chance to Gain Might on Dodge +20% to Endurance Regeneration
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (45 m):
+80 Healing +60 Precision +15% Experience from Kills
Food
Required Level: 65
Vendor value: 10Not available underwater
Fine
Nourishment (30 m):
30% Magic Find +70 Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 20Fine
Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine
Nourishment (30 m):
+100 Power +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+80% Downed Health +14% Damage While Downed +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine