Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Crafting Material
Used in the crafting of weapons with +Healing Power, +Power, and +Toughness.
Required Level: 75
Vendor value: 16Fine
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 75
Vendor value: 16Fine
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Precision.
Required Level: 75
Vendor value: 16Fine
Crafting Material
Used in the crafting of weapons with +Precision, +Condition Damage, and +Power.
Required Level: 75
Vendor value: 16Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 13Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 4Fine
Crafting Material
Used to craft Pistols.
Vendor value: 2Basic
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Crafting Material
Used to craft Rifles.
Vendor value: 8Basic
Crafting Material
Used in the crafting of weapons with +Healing Power, +Power, and +Toughness.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Vitality.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Precision, +Condition Damage, and +Power.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 6Fine
Crafting Material
Refined from Logs.
Vendor value: 2Basic
Crafting Material
Used to craft Warhorns.
Vendor value: 8Basic
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 80
Vendor value: 33Masterwork
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 4% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Crafting Material
Used in the crafting of weapons with +Power, +Ferocity, and +Precision.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used to craft Torches.
Vendor value: 2Basic
Weapon Strength: 570 - 630
Assassin's stats:Skin: Elder Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 129 - 151
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 5
Vendor value: 10Fine
Nourishment (30 m):
Reviving an ally grants Pumpkin Prowess to both you and your revived ally. Pumpkin Prowess increases power, toughness, and vitality. +10% Experience from Kills +30% Magic Find
Utility
Required Level: 80
Vendor value: 66Masterwork
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used to craft Warhorns.
Vendor value: 8Basic
Weapon Strength: 161 - 189
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used to craft Torches.
Vendor value: 8Basic
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 150 - 176
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 5
Vendor value: 15Fine
Weapon Strength: 161 - 197
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 5
Vendor value: 15Fine
Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Crafting Material
Refined from Ore.
Vendor value: 8Basic
Weapon Strength: 193 - 235
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 13
Vendor value: 27Fine