Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine
Default
Double-click to transform into a random Halloween creature for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Exotic
Weapon Strength: 543 - 577
Carrion stats:Skin: Glyphic Icon
Focus
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 169 - 187
Skin: Glyphic Spear
Harpoon
Damage type: Physical
Required Level: 11
Vendor value: 24Fine
Weapon Strength: 169 - 187
Skin: Krytan Speargun
Speargun
Damage type: Physical
Required Level: 11
Vendor value: 24Fine
Weapon Strength: 128 - 135
Skin: Krytan Focus
Focus
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 115 - 127
Skin: Speargun
Speargun
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Basic
Weapon Strength: 690 - 762
Carrion stats:Skin: Steam Short Bow
Short Bow
Damage type: Physical
Required Level: 80
Vendor value: 99Fine
Defense: 7
Weapon Strength: 134 - 151
Skin: Steam Shield
Shield
Damage type: Physical
Required Level: 6
Vendor value: 11Fine
Weapon Strength: 196 - 216
Skin: Sword
Sword
Damage type: Physical
Required Level: 14
Vendor value: 38Soulbound on use
Masterwork
Weapon Strength: 253 - 286
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 19Basic
Weapon Strength: 168 - 205
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 7
Vendor value: 18Fine
Weapon Strength: 218 - 255
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 24
Vendor value: 26Fine
Weapon Strength: 285 - 335
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 36
Vendor value: 35Fine
Weapon Strength: 154 - 170
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 324 - 358
Skin: Zweihänder
Greatsword
Damage type: Physical
Required Level: 36
Vendor value: 53Fine
Rune
Double-click to apply to a piece of armor.
Required Level: 39
Vendor value: 30Rare
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 80
Vendor value: 198Rare
Trophy
Salvage Item
Vendor value: 21Basic
Default
Use to construct an omega siege golem build site. It is faster and more powerful than the alpha siege golem. Range 1500. Requires 150 supply to complete.
Vendor value: 1Not salvageable
Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 6Fine
Crafting Material
Refined from Logs.
Vendor value: 7Basic
Crafting Material
Refine into Ingots.
Vendor value: 7Basic
Weapon Strength: 297 - 362
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Defense: 27
Weapon Strength: 383 - 432
Skin: Steel Shield
Shield
Damage type: Physical
Required Level: 50
Vendor value: 90Soulbound on use
Masterwork
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 150 - 176
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 5
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 233 - 274
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 229 - 253
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 244 - 275
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 281 - 317
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic
Crafting Material
Used to craft Thick Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Gossamer Boots.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Gloves.
Vendor value: 8Basic
Crafting Material
Used to craft Darksteel Boots.
Vendor value: 6Basic
Crafting Material
Used to craft Bronze Gauntlets.
Vendor value: 2Basic
Crafting Material
Used to craft Rawhide Gloves.
Vendor value: 2Basic
Crafting Material
Used to craft Harpoon Guns.
Vendor value: 8Basic
Crafting Material
Used to craft Cotton Helms.
Vendor value: 5Basic
Crafting Material
Used to craft Scepters.
Vendor value: 5Basic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 5Basic
Crafting Material
Used to craft Axes.
Vendor value: 4Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic
Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine
Gift Box
Double-click to identify a Common or Uncommon Dye from the Orange spectrum.
Masterwork
Food
Snack Feast: Double-click to set out a Feast of Asparagus and Sage Salad to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 75
Vendor value: 66Masterwork
Food
Snack Feast: Double-click to set out a Feast of Eztlitl Stuffed Mushrooms to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 55
Vendor value: 52Masterwork
Food
Snack Feast: Double-click to set out a Feast of Coleslaw to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 40
Vendor value: 41Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Peach Cookies to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 75
Vendor value: 66Masterwork
Nourishment (30 m):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+12% Chill Duration +60 Power +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine