Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Vitality and +Toughness.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 30
Vendor value: 8Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 250 - 293
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 344
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 184 - 204
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 12
Weapon Strength: 183 - 206
Skin: Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Defense: 25
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 30
Vendor value: 16Basic
Defense: 58
Skin: Apprentice Coat
Light armor
Coat
Required Level: 30
Vendor value: 24Basic