Defense: 46
Skin: Student Leggings
Light armor
Leggings
Required Level: 30
Vendor value: 44Fine
Defense: 46
Skin: Student Leggings
Light armor
Leggings
Required Level: 30
Vendor value: 44Fine
Defense: 17
Skin: Student Circlet
Light armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 17
Skin: Student Circlet
Light armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 17
Skin: Student Circlet
Light armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 17
Skin: Student Mantle
Light armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 17
Skin: Student Mantle
Light armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 17
Skin: Student Mantle
Light armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 17
Skin: Student Mantle
Light armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 31
Skin: Student Shoes
Light armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 74
Skin: Student Coat
Light armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 17
Skin: Student Circlet
Light armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 46
Skin: Student Leggings
Light armor
Leggings
Required Level: 30
Vendor value: 44Fine
Defense: 31
Skin: Student Gloves
Light armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 29
Skin: Scale Helm
Heavy armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 29
Skin: Scale Helm
Heavy armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 29
Skin: Scale Helm
Heavy armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 29
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 29
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 29
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 29
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Defense: 57
Skin: Scale Legs
Heavy armor
Leggings
Required Level: 30
Vendor value: 44Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 43
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 29
Skin: Scale Helm
Heavy armor
Helm
Required Level: 30
Vendor value: 39Fine
Carnelian Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Peridot Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Carnelian Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Peridot Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Carnelian Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Peridot Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Lapis Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Lapis Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Lapis Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Spinel Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Spinel Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Spinel Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Weapon Strength: 194 - 237
Skin: Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 208 - 244
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 209 - 222
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 188 - 200
Skin: Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 225 - 249
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 198 - 233
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 273
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 179 - 210
Skin: Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 184 - 204
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 12
Weapon Strength: 183 - 206
Skin: Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine