Defense: 38
Skin: Embroidered Coat
Light armor
Coat
Required Level: 10
Vendor value: 23Fine
Defense: 17
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 10
Vendor value: 15Fine
Defense: 17
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 10
Vendor value: 14Fine
Defense: 24
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 10
Vendor value: 21Fine
Turquoise Pebble
Ring
Required Level: 10
Vendor value: 23Fine
Garnet Pebble
Accessory
Required Level: 10
Vendor value: 19Fine
Garnet Pebble
Ring
Required Level: 10
Vendor value: 23Fine
Turquoise Pebble
Accessory
Required Level: 10
Vendor value: 19Fine
Amber Pebble
Accessory
Required Level: 10
Vendor value: 19Fine
Amber Pebble
Ring
Required Level: 10
Vendor value: 23Fine
Nourishment (30 m):
+40 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Ingredient
Required Level: 10
Vendor value: 2Basic
Nourishment (30 m):
20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
3% Magic Find While under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 10
Vendor value: 5Basic
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
8% Chance to Gain Might on Critical Hit during the Day +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 180 - 203
Skin: Green Wood Staff
Staff
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 165 - 183
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 164 - 185
Skin: Green Wood Scepter
Scepter
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 152 - 161
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Nourishment (15 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Crafting Material
Used in the crafting of weapons with +Power.
Required Level: 10
Vendor value: 4Fine
Crafting Material
Used in the crafting of weapons with +Vitality.
Required Level: 10
Vendor value: 4Fine
Crafting Material
Used in the crafting of weapons with +Condition Damage.
Required Level: 10
Vendor value: 4Fine
Weapon Strength: 157 - 191
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 157 - 191
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 165 - 183
Skin: Bronze Sword
Sword
Damage type: Physical
Required Level: 10
Vendor value: 15Fine