Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Nourishment (1 h):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 3Fine
Nourishment (15 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (15 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine
Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 5Fine
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Nourishment (30 m):
+20 condition damage +10% experience from kills
Food
Vendor value: 5Fine
Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 2Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Crafting Material
Ingredient
Vendor value: 5Basic
Generic
Open this package to create several snowballs that can hit anyone else holding a snowball.
Basic
Defense: 23
Skin: Country Coat
Light armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 24
Skin: Country Coat
Light armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 25
Skin: Studded Coat
Medium armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 26
Skin: Studded Coat
Medium armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 12
Skin: Studded Boots
Medium armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 12
Skin: Studded Boots
Medium armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 13
Skin: Worn Chain Greaves
Heavy armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 14
Skin: Worn Chain Greaves
Heavy armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 10
Skin: Country Boots
Light armor
Boots
Vendor value: 4Not upgradeable
Basic
Defense: 11
Skin: Country Boots
Light armor
Boots
Vendor value: 5Not upgradeable
Basic
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 12
Skin: Studded Gloves
Medium armor
Gloves
Vendor value: 5Not upgradeable
Basic
Defense: 26
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 6Not upgradeable
Basic
Defense: 28
Skin: Worn Chain Coat
Heavy armor
Coat
Vendor value: 7Not upgradeable
Basic
Defense: 16
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 5Not upgradeable
Basic
Defense: 17
Skin: Studded Pants
Medium armor
Leggings
Vendor value: 7Not upgradeable
Basic
Defense: 13
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 4Not upgradeable
Basic
Defense: 14
Skin: Worn Chain Gauntlets
Heavy armor
Gloves
Vendor value: 5Not upgradeable
Basic
Weapon Strength: 107 - 118
Skin: Warhorn
Warhorn
Damage type: Physical
Vendor value: 5Not salvageable
Basic
Defense: 5
Weapon Strength: 106 - 119
Skin: Shield
Shield
Damage type: Physical
Vendor value: 5Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Speargun
Speargun
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Harpoon
Harpoon
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 118 - 131
Skin: Trident
Trident
Damage type: Physical
Vendor value: 8Not salvageable
Basic
Weapon Strength: 132 - 161
Skin: Steam Axe
Axe
Damage type: Physical
Vendor value: 6Fine
Weapon Strength: 100 - 122
Skin: Axe
Axe
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 107 - 126
Skin: Longbow
Long Bow
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 108 - 114
Skin: Dagger
Dagger
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 104 - 118
Skin: Mace
Mace
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 102 - 120
Skin: Pistol
Pistol
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 104 - 118
Skin: Scepter
Scepter
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Basic
Weapon Strength: 105 - 117
Skin: Sword
Sword
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic
Weapon Strength: 115 - 127
Skin: Trident
Trident
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Basic
Weapon Strength: 115 - 127
Skin: Harpoon
Harpoon
Damage type: Physical
Vendor value: 1Not usable in the Mystic Forge
Not salvageable
Basic