Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Bag
10 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine
Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Bag
15 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 4% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Bag
15 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine
Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine
Bag
12 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 43No sell or sort
Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Bag
12 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 43Fine
Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 5% of Your Expertise +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Bag
8 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine
Bag
8 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Bag
10 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 33Fine
Bag
10 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine
Bag
12 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine
Bag
12 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Bag
15 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Bag
15 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine
Bag
18 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine
Bag
18 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Bag
18 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Bag
18 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine
Bag
18 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine
Bag
18 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine
Defense: 44
Skin: Chain Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Fine
Defense: 44
Skin: Chain Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Fine
Defense: 52
Skin: Chain Coat
Heavy armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 52
Skin: Chain Coat
Heavy armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 22
Skin: Chain Boots
Heavy armor
Boots
Required Level: 10
Vendor value: 15Fine
Defense: 22
Skin: Chain Boots
Heavy armor
Boots
Required Level: 10
Vendor value: 15Fine
Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine
Defense: 22
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 14Fine
Defense: 22
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 10
Vendor value: 14Fine
Defense: 26
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 26
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 30
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 10
Vendor value: 21Fine
Defense: 30
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 10
Vendor value: 21Fine
Defense: 35
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 35
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 36
Skin: Scale Boots
Heavy armor
Boots
Required Level: 25
Vendor value: 27Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 72
Skin: Scale Coat
Heavy armor
Coat
Required Level: 25
Vendor value: 41Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 36
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 25
Vendor value: 25Fine
Defense: 43
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 43
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 43
Skin: Scale Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 28Fine
Defense: 48
Skin: Scale Legs
Heavy armor
Leggings
Required Level: 25
Vendor value: 38Fine