Weapon Strength: 131 - 145
Skin: Sword
Sword
Damage type: Physical
Required Level: 10
Vendor value: 8Not salvageable
Basic
Weapon Strength: 147 - 162
Skin: Sword
Sword
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 164 - 181
Skin: Sword
Sword
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 183 - 202
Skin: Sword
Sword
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 230 - 254
Skin: Sword
Sword
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Weapon Strength: 256 - 283
Skin: Sword
Sword
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic
Weapon Strength: 284 - 314
Skin: Sword
Sword
Damage type: Physical
Required Level: 45
Vendor value: 21Not salvageable
Basic
Weapon Strength: 315 - 349
Skin: Sword
Sword
Damage type: Physical
Required Level: 50
Vendor value: 23Not salvageable
Basic
Weapon Strength: 349 - 386
Skin: Sword
Sword
Damage type: Physical
Required Level: 55
Vendor value: 24Not salvageable
Basic
Weapon Strength: 385 - 426
Skin: Sword
Sword
Damage type: Physical
Required Level: 60
Vendor value: 26Not salvageable
Basic
Weapon Strength: 422 - 467
Berserker's stats:Skin: Sword
Sword
Damage type: Physical
Required Level: 65
Vendor value: 28Not salvageable
Basic
Weapon Strength: 463 - 512
Berserker's stats:Skin: Sword
Sword
Damage type: Physical
Required Level: 70
Vendor value: 30Not salvageable
Basic
Weapon Strength: 506 - 559
Berserker's stats:Skin: Sword
Sword
Damage type: Physical
Required Level: 75
Vendor value: 31Not salvageable
Basic
Weapon Strength: 551 - 609
Berserker's stats:Skin: Sword
Sword
Damage type: Physical
Required Level: 80
Vendor value: 33Not salvageable
Basic
Weapon Strength: 598 - 660
Berserker's stats:Skin: Sword
Sword
Damage type: Physical
Required Level: 80
Vendor value: 35Not salvageable
Basic
Weapon Strength: 103 - 121
Skin: Torch
Torch
Damage type: Physical
Vendor value: 5Not salvageable
Basic
Weapon Strength: 115 - 134
Skin: Torch
Torch
Damage type: Physical
Required Level: 10
Vendor value: 8Not salvageable
Basic
Weapon Strength: 128 - 150
Skin: Torch
Torch
Damage type: Physical
Required Level: 15
Vendor value: 10Not salvageable
Basic
Weapon Strength: 143 - 168
Skin: Torch
Torch
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic
Weapon Strength: 159 - 187
Skin: Torch
Torch
Damage type: Physical
Required Level: 25
Vendor value: 14Not salvageable
Basic
Weapon Strength: 179 - 210
Skin: Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 200 - 235
Skin: Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic
Trophy
Used by the Mystic Forge to produce PvP items.
Vendor value: 6Basic
Trophy
Used by the Mystic Forge to produce PvP items.
Vendor value: 6Basic
Default
Use to construct a guild catapult build site. It is more powerful than a standard catapult and displays your guild emblem. Range 4,000. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct an arrow cart build site. The arrow cart's primary function is to deal moderate area damage to infantry. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a ballista build site. The ballista's primary function is to deal heavy single target damage to siege equipment and infantry. Range 3,000. Requires 30 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a catapult build site. The catapult's primary function is to deal heavy area damage to walls or moderate damage to gates. Range 4,000. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct an alpha siege golem build site. The siege golem's primary function is to deal heavy damage to gates. Range 225. It is the only mobile siege weapon. Requires 100 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a trebuchet build site. The trebuchet's primary function is to deal heavy area damage to walls, or moderate damage to gates. Range 10,000. Requires 100 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a flame ram build site. The flame ram's primary function is to deal heavy damage to gates. Unable to damage walls. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct an omega siege golem build site. It is faster and more powerful than the alpha siege golem. Range 1500. Requires 150 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a superior arrow cart build site. It is more powerful than a standard arrow cart. Range 2,500. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a superior ballista build site. It is more powerful than a standard ballista. Range 3,000. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a superior catapult build site. It is more powerful than a standard catapult. Range 4,000. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a superior flame ram build site. It is more powerful than the standard flame ram. Range 360. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a superior trebuchet build site. It is more powerful than a standard trebuchet. Range 10,000. Requires 120 supply to complete.
Vendor value: 1Not salvageable
Basic
Trophy
Salvage Item
Vendor value: 6Basic
Trophy
Salvage Item
Vendor value: 25Basic
Trophy
Salvage Item
Vendor value: 6Basic
Trophy
Salvage Item
Vendor value: 6Basic
Trophy
Salvage Item
Vendor value: 6Basic
Trophy
Salvage Item
Vendor value: 14Basic
Trophy
Salvage Item
Vendor value: 18Basic