Weapon Strength: 531 - 587
Assassin's stats:Skin: Darksteel Greatsword
Greatsword
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 697 - 770
Assassin's stats:Skin: Mithril Greatsword
Greatsword
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 249 - 281
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 350 - 395
Skin: Steel Hammer
Hammer
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 526 - 593
Assassin's stats:Skin: Darksteel Hammer
Hammer
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 690 - 778
Assassin's stats:Skin: Mithril Hammer
Hammer
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 229 - 253
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 322 - 356
Skin: Steel Spear
Harpoon
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 483 - 534
Assassin's stats:Skin: Darksteel Spear
Harpoon
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 634 - 700
Assassin's stats:Skin: Mithril Spear
Harpoon
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 466 - 570
Dire stats:Skin: Orrian Axe
Axe
Damage type: Physical
Required Level: 61
Vendor value: 52Fine
Weapon Strength: 510 - 623
Dire stats:Skin: Orrian Axe
Axe
Damage type: Physical
Required Level: 66
Vendor value: 56Fine
Weapon Strength: 560 - 684
Dire stats:Skin: Orrian Axe
Axe
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 610 - 746
Dire stats:Skin: Orrian Axe
Axe
Damage type: Physical
Required Level: 76
Vendor value: 63Fine
Weapon Strength: 654 - 799
Dire stats:Skin: Orrian Axe
Axe
Damage type: Physical
Required Level: 80
Vendor value: 66Fine
Weapon Strength: 603 - 641
Dire stats:Skin: Orrian Dagger
Dagger
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 658 - 698
Dire stats:Skin: Orrian Dagger
Dagger
Damage type: Physical
Required Level: 76
Vendor value: 63Fine
Weapon Strength: 704 - 748
Dire stats:Skin: Orrian Dagger
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 66Fine
Weapon Strength: 452 - 480
Dire stats:Skin: Orrian Focus
Focus
Damage type: Physical
Required Level: 61
Vendor value: 52Fine
Weapon Strength: 494 - 525
Dire stats:Skin: Orrian Focus
Focus
Damage type: Physical
Required Level: 66
Vendor value: 56Fine
Weapon Strength: 543 - 577
Dire stats:Skin: Orrian Focus
Focus
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 592 - 629
Dire stats:Skin: Orrian Focus
Focus
Damage type: Physical
Required Level: 76
Vendor value: 63Fine
Weapon Strength: 634 - 673
Dire stats:Skin: Orrian Focus
Focus
Damage type: Physical
Required Level: 80
Vendor value: 66Fine
Weapon Strength: 541 - 598
Dire stats:Skin: Orrian Longsword
Greatsword
Damage type: Physical
Required Level: 61
Vendor value: 78Fine
Weapon Strength: 592 - 654
Dire stats:Skin: Orrian Longsword
Greatsword
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 650 - 718
Dire stats:Skin: Orrian Longsword
Greatsword
Damage type: Physical
Required Level: 71
Vendor value: 89Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 13Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 4Fine
Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 6Fine
Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 9Fine
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 8Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 16Fine
Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills +10% Karma Bonus
Utility
Required Level: 80
Vendor value: 33Fine