
Nourishment (1 h):
+10% Damage vs. Nightmare Court -10% Damage from Nightmare Court +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Sons of Svanir -10% Damage from Sons of Svanir +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Destroyers -10% Damage from Destroyers +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Elementals -10% Damage from Elementals +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Demons -10% Damage from Demons +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Inquest -10% Damage from Inquest +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Ogres -10% Damage from Ogres +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Ice Brood -10% Damage from Ice Brood +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Grawl -10% Damage from Grawl +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Krait -10% Damage from Krait +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Dredge -10% Damage from Dredge +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (1 h):
+10% Damage vs. Undead -10% Damage from Undead +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Default
Double-click to unpack a full set of level 5 armor.
Vendor value: 8Fine

Default
Double-click to unpack a full set of level 10 armor.
Vendor value: 13Fine

Default
Double-click to unpack a full set of level 70 armor.
Vendor value: 57Fine

Default
Double-click to unpack a full set of level 5 armor.
Fine

Default
Double-click to unpack a full set of level 10 armor.
Fine

Default
Double-click to unpack a full set of level 10 armor.
Fine

Default
Double-click to unpack a full set of level 5 armor.
Fine

Default
Double-click to unpack a full set of level 10 armor.
Fine

Default
Double-click to unpack a full set of level 10 armor.
Fine

Default
Double-click to unpack a full set of level 10 armor.
Fine

Default
Double-click to unpack a full set of level 15 armor.
Fine

Default
Double-click to unpack a full set of level 15 armor.
Fine

Default
Double-click to unpack a full set of level 15 armor.
Fine

Default
Double-click to unpack a full set of level 70 armor.
Fine

Bag
8 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
8 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
8 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 22Fine

Bag
8 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Nourishment (30 m):
Gain Power Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
Gain Power Equal to 1% of Your Precision Gain Power Equal to 3% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Bag
10 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 2% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Bag
10 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 33Fine

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 4% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Bag
12 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
12 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
15 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
15 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
10 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 33Fine

Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Bag
10 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine

Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Bag
15 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 4% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Bag
15 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Bag
12 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 43No sell or sort
Fine

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Bag
12 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 43Fine

Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 5% of Your Expertise +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine