
Crafting Material
Ingredient
Vendor value: 1Basic

Nourishment (30 m):
+100 Condition Damage for 30 Seconds on Kill +40 Precision +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine

Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic

Crafting Material
Ingredient
Required Level: 35
Vendor value: 5Basic

Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine

Crafting Material
Ingredient
Required Level: 65
Vendor value: 7Basic

Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Crafting Material
Used with Iron to refine Steel. Can be purchased from Master Craftsmen.
Vendor value: 2Basic

Crafting Material
Used in the crafting of weapons with +Vitality.
Required Level: 10
Vendor value: 4Fine

Crafting Material
Vendor value: 1Basic

Crafting Material
Used with Platinum to refine Darksteel. Can be purchased from Master Craftsmen.
Vendor value: 6Basic

Default
Use to construct an arrow cart build site. The arrow cart's primary function is to deal moderate area damage to infantry. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 3Fine

Nourishment (30 m):
+8% Damage vs. Nightmare Court -6% Damage from Nightmare Court +10% Experience from Kills
Utility
Required Level: 50
Vendor value: 2Fine

Nourishment (30 m):
+8% Damage vs. Undead -6% Damage from Undead +10% Experience from Kills
Utility
Required Level: 55
Vendor value: 2Fine

Generic
Double-click to transform into an Ember.
Vendor value: 12Rare

Default
Double-click to open.
Vendor value: 32Basic

Default
Double-click to open.
Vendor value: 7Basic

Nourishment (30 m):
-28% Incoming Stun Duration +50 Toughness +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
-3% Incoming Condition Duration
Food
Required Level: 20
Vendor value: 14Fine

Crafting Material
Ingredient
Vendor value: 1Basic

Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic

Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+7% Poison Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
16% Chance to Gain Might on Critical Hit During the Day +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Crafting Material
Ingredient
Required Level: 20
Vendor value: 4Basic

Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic

Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic

Crafting Material
Ingredient
Required Level: 65
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic

Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic

Crafting Material
Ingredient
Vendor value: 1Basic

Nourishment (30 m):
+50 Healing +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine

Nourishment (30 m):
+50 Concentration +24% Magic Find while under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 30
Vendor value: 1Fine

Nourishment (30 m):
+50 Healing +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine

Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
30% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
30% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (30 m):
+10% Chill Duration +50 Power +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
+60 Vitality +120 Power When Health below 50% +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
Gain Health Every Second +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 20Fine

Nourishment (30 m):
+80 Vitality +60 Toughness +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine

Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic

Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic

Crafting Material
Ingredient
Required Level: 55
Vendor value: 6Basic

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic

Nourishment (30 m):
8% Chance to Gain Might on Critical Hit during the Day +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Crafting Material
Used to craft Jute Coats.
Vendor value: 2Basic