Weapon Strength: 127 - 143
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 4
Vendor value: 7Basic
Weapon Strength: 115 - 130
Skin: Mace
Mace
Damage type: Physical
Required Level: 4
Vendor value: 5Basic
Weapon Strength: 113 - 132
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 4
Vendor value: 5Basic
Weapon Strength: 127 - 155
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 4
Vendor value: 7Basic
Weapon Strength: 115 - 130
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 4
Vendor value: 5Basic
Defense: 5
Weapon Strength: 104 - 117
Skin: Shield
Shield
Damage type: Physical
Required Level: 4
Vendor value: 5Basic
Weapon Strength: 117 - 129
Skin: Sword
Sword
Damage type: Physical
Required Level: 4
Vendor value: 5Basic
Weapon Strength: 146 - 161
Skin: Glyphic Spear
Harpoon
Damage type: Physical
Required Level: 4
Vendor value: 14Fine
Weapon Strength: 157 - 174
Skin: Glyphic Trispear
Trident
Damage type: Physical
Required Level: 4
Vendor value: 27Soulbound on use
Masterwork
Weapon Strength: 158 - 174
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 3
Vendor value: 12Fine
Defense: 13
Skin: Chainmail Footgear
Heavy armor
Boots
Required Level: 2
Vendor value: 4Basic
Defense: 26
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 2
Vendor value: 6Basic
Defense: 13
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 2
Vendor value: 4Basic
Defense: 10
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 2
Vendor value: 4Basic
Defense: 23
Skin: Apprentice Coat
Light armor
Coat
Required Level: 2
Vendor value: 6Basic
Defense: 10
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 2
Vendor value: 4Basic
Defense: 14
Skin: Apprentice Pants
Light armor
Leggings
Required Level: 2
Vendor value: 5Basic
Defense: 12
Skin: Rawhide Boots
Medium armor
Boots
Required Level: 2
Vendor value: 4Basic
Defense: 12
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 2
Vendor value: 4Basic
Weapon Strength: 128 - 135
Skin: Krytan Focus
Focus
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Defense: 6
Weapon Strength: 124 - 139
Skin: Glyphic Ward
Shield
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 125 - 138
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 151 - 170
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Weapon Strength: 151 - 170
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Weapon Strength: 151 - 185
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Weapon Strength: 141 - 166
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Weapon Strength: 134 - 158
Skin: Shiverpeak Handcannon
Pistol
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 139 - 153
Skin: Shiverpeak Short Bow
Short Bow
Damage type: Physical
Required Level: 1
Vendor value: 9Fine
Weapon Strength: 137 - 155
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 142 - 150
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 139 - 153
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 134 - 158
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 132 - 161
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 6Fine
Weapon Strength: 136 - 166
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 138 - 169
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 144 - 162
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 149 - 158
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 143 - 158
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 146 - 161
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 140 - 157
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Vendor value: 7Fine
Defense: 6
Weapon Strength: 128 - 144
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 8Fine
Defense: 6
Weapon Strength: 130 - 146
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 9Fine
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Precision.
Vendor value: 27Masterwork
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Precision.
Vendor value: 13Fine
Crafting Material
Used in the crafting of armor with +Healing Power, +Power, and +Toughness.
Vendor value: 13Fine
Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 13Fine
Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 16Fine
Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Precision.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Toughness, +Power, and +Precision.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power, +Power, and +Toughness.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Precision.
Vendor value: 16Fine
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Vitality.
Vendor value: 15Fine
Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 16Fine
Crafting Material
Used in the crafting of armor with +Toughness, +Power, and +Precision.
Vendor value: 16Fine
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 15Fine
Crafting Material
Used in the crafting of armor with +Healing Power, +Power, and +Toughness.
Vendor value: 16Fine
Crafting Material
Used in the crafting of armor with +Condition Damage and +Precision.
Vendor value: 9Fine