Defense: 35
Skin: Leather Mask
Medium armor
Helm
Required Level: 45
Vendor value: 52Fine
Defense: 43
Skin: Leather Mask
Medium armor
Helm
Required Level: 50
Vendor value: 113Soulbound on use
Masterwork
Defense: 69
Skin: Leather Gloves
Medium armor
Gloves
Required Level: 50
Vendor value: 81Soulbound on use
Masterwork
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 313 - 346
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 344
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 35
Vendor value: 17Masterwork
Weapon Strength: 250 - 293
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 310 - 349
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 341 - 384
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Required Level: 50
Vendor value: 34Rare
Defense: 39
Skin: Gladiator Pauldrons
Heavy armor
Shoulders
Required Level: 35
Vendor value: 113Soulbound on use
Rare
Weapon Strength: 473 - 555
Skin: Dredge Reflex Bow
Long Bow
Damage type: Physical
Required Level: 50
Vendor value: 23Soulbound on use
Rare
Weapon Strength: 450 - 528
Skin: Dredge Firearm
Pistol
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Rare
Weapon Strength: 427 - 454
Skin: Dredge Canary
Focus
Damage type: Physical
Required Level: 50
Vendor value: 135Soulbound on use
Rare
Weapon Strength: 339 - 375
Skin: Bandit Slicer
Sword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Defense: 26
Skin: Acolyte Mask
Light armor
Helm
Required Level: 45
Vendor value: 52Fine
Defense: 32
Skin: Acolyte Mask
Light armor
Helm
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 111
Skin: Acolyte Coat
Light armor
Coat
Required Level: 45
Vendor value: 62Fine
Generic
Double-click to transform into a reindeer. You will be unable to fight while transformed.
Not available underwater
Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Food
Required Level: 80
Vendor value: 96Rare
Food
Snack Feast: Double-click to set out a Feast of Red Lentil and Flatbread to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 80
Vendor value: 128Exotic
Trophy
Salvage Item
Vendor value: 25Basic
Weapon Strength: 722 - 797
Skin: Reclaimed Warhorn
Warhorn
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 699 - 820
Skin: Reclaimed Torch
Torch
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 802 - 886
Skin: Reclaimed Sword
Sword
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 872 - 984
Skin: Reclaimed Staff
Staff
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Weapon Strength: 802 - 886
Skin: Reclaimed Short Bow
Short Bow
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Defense: 54
Weapon Strength: 714 - 805
Skin: Reclaimed Shield
Shield
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 793 - 894
Skin: Reclaimed Scepter
Scepter
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 873 - 1067
Skin: Reclaimed Rifle
Rifle
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Weapon Strength: 776 - 911
Skin: Reclaimed Pistol
Pistol
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 793 - 894
Skin: Reclaimed Mace
Mace
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 815 - 957
Skin: Reclaimed Longbow
Long Bow
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Weapon Strength: 872 - 984
Skin: Reclaimed Hammer
Hammer
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Weapon Strength: 882 - 975
Skin: Reclaimed Greatsword
Greatsword
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Weapon Strength: 737 - 782
Skin: Reclaimed Focus
Focus
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 819 - 869
Skin: Reclaimed Dagger
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 759 - 928
Skin: Reclaimed Axe
Axe
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Crafting Recipe
A recipe to make an ascended heavy breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium helm with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended medium boots with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium coat with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended heavy coat with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make a Zealot's Pearl Needler.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make Zealot's Emblazoned Pants.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make Zealot's Emblazoned Gloves.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make ascended light gloves with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make ascended heavy gloves with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended heavy helm with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended