
Bag
12 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
15 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
15 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
10 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 33Fine

Bag
15 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Bag
15 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Bag
12 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 43No sell or sort
Fine

Bag
12 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 43Fine

Bag
10 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 33Fine

Bag
10 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine

Bag
12 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Bag
12 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
15 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
15 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Bag
18 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Bag
18 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
20 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Bag
20 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
18 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
18 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
20 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
20 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
18 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Bag
18 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Bag
20 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Bag
20 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Defense: 44
Skin: Chain Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Fine

Defense: 44
Skin: Chain Coat
Heavy armor
Coat
Required Level: 10
Vendor value: 23Fine

Defense: 76
Skin: Splint Legs
Heavy armor
Leggings
Required Level: 40
Vendor value: 54Fine

Defense: 250
Rampager's stats:Skin: Barbaric Coat
Heavy armor
Coat
Required Level: 75
Vendor value: 77Fine

Defense: 24
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 10
Vendor value: 21Fine

Defense: 46
Skin: Student Leggings
Light armor
Leggings
Required Level: 30
Vendor value: 44Fine

Defense: 63
Skin: Student Coat
Light armor
Coat
Required Level: 25
Vendor value: 41Fine

Defense: 111
Skin: Acolyte Coat
Light armor
Coat
Required Level: 45
Vendor value: 62Fine

Defense: 41
Skin: Seeker Coat
Medium armor
Coat
Required Level: 10
Vendor value: 23Fine

Defense: 41
Skin: Seeker Coat
Medium armor
Coat
Required Level: 10
Vendor value: 23Fine

Defense: 71
Carrion stats:Skin: Rascal Boots
Medium armor
Boots
Required Level: 55
Vendor value: 57Fine

Defense: 44
Valkyrie stats:Skin: Rascal Shoulders
Medium armor
Shoulders
Required Level: 55
Vendor value: 57Fine

Nourishment (30 m):
+20 Expertise +10% Experience from Kills
Food
Required Level: 20
Vendor value: 12Fine

Nourishment (30 m):
+50 Power +40 Condition Damage +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine

Nourishment (30 m):
+60 Condition Damage +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
+10% Burning Duration +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (30 m):
+80 Condition Damage +60 Precision +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
+160 Power for 30 Seconds on Kill +60 Ferocity +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
+12% Burning Duration +60 Precision +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine

Nourishment (30 m):
+80 Precision +60 Ferocity +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine

Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+100 Vitality +200 Power when Health below 50% +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+200 Power for 30 Seconds on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
60% to Gain Swiftness on Kill +5% Damage While Moving +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
100% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
100% Chance to Gain Might on Dodge +40% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine

Crafting Material
Used to craft 12 slot bags, boxes, and packs.
Vendor value: 185Fine

Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine