Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic
Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic
Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100% Downed Health +20% Damage While Downed +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (1 h):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
28% Chance to Gain Might on Critical Hit during the Day 28% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Power +50 Condition Damage Gain Might When Using a Heal Skill +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+80 Condition Damage +60 Precision +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
+60 Condition Damage +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
100% Chance to Gain Might on Dodge +40% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (1 h):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 24
Vendor value: 8Basic
Nourishment (15 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Vendor value: 3Basic
Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic
Nourishment (30 m):
+100 Healing Power +70 Toughness +5% Karma
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
100% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
60% to Gain Swiftness on Kill +5% Damage While Moving +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Crafting Material
Ingredient
Required Level: 55
Vendor value: 6Basic
Nourishment (30 m):
+80 Condition Damage +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
+10% Burning Duration +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+12% Burning Duration +60 Precision +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Nourishment (30 m):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (15 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic
Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork
Crafting Material
Used to craft Axes.
Vendor value: 4Basic
Crafting Material
Used to craft Bronze Leggings.
Vendor value: 2Basic
Crafting Material
Used to craft Daggers.
Vendor value: 4Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 4Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 4Basic
Crafting Material
Used to craft Hammers.
Vendor value: 4Basic
Crafting Material
Used to craft Maces.
Vendor value: 4Basic
Crafting Material
Used to craft Shields.
Vendor value: 4Basic
Crafting Material
Used to craft Spears.
Vendor value: 4Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Trophy
Cobbled together from delicious candy corn.
Vendor value: 16Not salvageable
Exotic
Default
Double-click to prime the bottle for capturing an electric charge.
Basic
Crafting Material
Refined from small amounts of iron, steel, darksteel, and mithrillium.
Vendor value: 80Ascended
Carnelian Lump
Ring
Required Level: 45
Vendor value: 62Fine
Carnelian Lump
Accessory
Required Level: 45
Vendor value: 52Fine
Embellished Gilded Carnelian Jewel
Accessory
Required Level: 50
Vendor value: 169Soulbound on use
Rare
Embellished Intricate Carnelian Jewel
Ring
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 819 - 869
Carrion stats:Skin: Aetherized Dagger
Dagger
Damage type: Physical
Required Level: 80
Vendor value: 198Soulbound on use
Rare
Weapon Strength: 882 - 975
Carrion stats:Skin: Aetherized Greatsword
Greatsword
Damage type: Physical
Required Level: 80
Vendor value: 297Soulbound on use
Rare
Defense: 111
Carrion stats:Major Rune of the Traveler
Skin: Banded Greaves
Heavy armor
Boots
Required Level: 61
Vendor value: 156Soulbound on use
Rare
Weapon Strength: 565 - 638
Carrion stats:Skin: Darksteel Mace
Mace
Damage type: Physical
Required Level: 65
Vendor value: 110Soulbound on use
Masterwork
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 65
Vendor value: 28Masterwork
Defense: 37
Weapon Strength: 509 - 574
Carrion stats:Skin: Darksteel Shield
Shield
Damage type: Physical
Required Level: 65
Vendor value: 110Soulbound on use
Masterwork
Weapon Strength: 737 - 831
Carrion stats:Skin: Elder Wood Scepter
Scepter
Damage type: Physical
Required Level: 80
Vendor value: 132Soulbound on use
Masterwork
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 32Masterwork
Weapon Strength: 518 - 550
Carrion stats:Major Sigil of Water
Skin: Flame Focus
Focus
Damage type: Physical
Required Level: 60
Vendor value: 156Soulbound on use
Rare
Weapon Strength: 591 - 653
Carrion stats:Skin: Glyphic Edge
Sword
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 446 - 523
Carrion stats:Skin: Hard Wood Longbow
Long Bow
Damage type: Physical
Required Level: 55
Vendor value: 72Fine
Weapon Strength: 622 - 701
Carrion stats:Skin: Hard Wood Staff
Staff
Damage type: Physical
Required Level: 65
Vendor value: 165Soulbound on use
Masterwork