Crafting Material
Used to craft Deldrimor Steel Breathers.
Vendor value: 8Basic
Crafting Material
Used to craft Swords.
Vendor value: 8Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Boots.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Helms.
Vendor value: 8Basic
Crafting Material
Used to craft Rifles.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Leggings.
Vendor value: 8Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Daggers.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Shoulders.
Vendor value: 8Basic
Crafting Material
Used to craft Daggers.
Vendor value: 8Basic
Crafting Material
Used in the crafting of underwater weapons with the potential to become Legend.
Required Level: 10
Vendor value: 15Exotic
Crafting Material
Used to craft Orichalcum Coats.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Coats.
Vendor value: 8Basic
Crafting Material
Used to craft Maces.
Vendor value: 8Basic
Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft gossamer coats.
Vendor value: 8Basic
Crafting Material
Used to craft Gossamer Boots.
Vendor value: 8Basic
Crafting Material
Used in the crafting of armor with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 75
Vendor value: 16Fine
Crafting Material
Used in the crafting of weapons with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of armor with +Toughness and +Healing Power.
Vendor value: 22Masterwork
Crafting Material
Used in the crafting of armor with +Toughness and +Healing Power.
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of armor with +Toughness, +Healing Power, and +Concentration.
Vendor value: 31Masterwork
Crafting Material
Used in the crafting of armor with +Toughness and +Healing Power.
Vendor value: 27Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise and +Vitality.
Required Level: 35
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise and +Vitality.
Required Level: 50
Vendor value: 23Masterwork
Crafting Material
Used in the crafting of weapons with +Expertise, +Vitality, and +Precision.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Expertise, +Vitality, and +Precision.
Required Level: 65
Vendor value: 42Rare
Crafting Material
Used in the crafting of weapons with +Expertise, +Vitality, and +Precision.
Required Level: 80
Vendor value: 66Exotic
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Blue spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Brown spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Green spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Purple spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Red spectrum.
Rare
Gift Box
Double-click to identify a Common or Uncommon Dye from the Blue spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Gray spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Green spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Orange spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Purple spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Yellow spectrum.
Masterwork
Gift Box
Double-click to identify a Common Dye from the Blue spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Green spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Purple spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Red spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine
Nourishment (1 h):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine