Weapon Strength: 538 - 594
Dire stats:Skin: Orrian Short Bow
Short Bow
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 591 - 653
Dire stats:Skin: Orrian Short Bow
Short Bow
Damage type: Physical
Required Level: 71
Vendor value: 89Fine
Weapon Strength: 492 - 544
Dire stats:Skin: Orrian Speargun
Speargun
Damage type: Physical
Required Level: 61
Vendor value: 78Fine
Weapon Strength: 538 - 594
Dire stats:Skin: Orrian Speargun
Speargun
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 585 - 660
Dire stats:Skin: Orrian Staff
Staff
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 643 - 725
Dire stats:Skin: Orrian Staff
Staff
Damage type: Physical
Required Level: 71
Vendor value: 89Fine
Weapon Strength: 701 - 791
Dire stats:Skin: Orrian Staff
Staff
Damage type: Physical
Required Level: 76
Vendor value: 95Fine
Weapon Strength: 751 - 847
Dire stats:Skin: Orrian Staff
Staff
Damage type: Physical
Required Level: 80
Vendor value: 99Fine
Weapon Strength: 492 - 544
Dire stats:Skin: Orrian Sabre
Sword
Damage type: Physical
Required Level: 61
Vendor value: 52Fine
Weapon Strength: 538 - 594
Dire stats:Skin: Orrian Sabre
Sword
Damage type: Physical
Required Level: 66
Vendor value: 56Fine
Weapon Strength: 591 - 653
Dire stats:Skin: Orrian Sabre
Sword
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 690 - 762
Dire stats:Skin: Orrian Sabre
Sword
Damage type: Physical
Required Level: 80
Vendor value: 66Fine
Weapon Strength: 515 - 605
Dire stats:Skin: Orrian Torch
Torch
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 601 - 706
Dire stats:Skin: Orrian Torch
Torch
Damage type: Physical
Required Level: 80
Vendor value: 66Fine
Weapon Strength: 492 - 544
Dire stats:Skin: Orrian Trident
Trident
Damage type: Physical
Required Level: 61
Vendor value: 78Fine
Weapon Strength: 538 - 594
Dire stats:Skin: Orrian Trident
Trident
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 591 - 653
Dire stats:Skin: Orrian Trident
Trident
Damage type: Physical
Required Level: 71
Vendor value: 89Fine
Weapon Strength: 690 - 762
Dire stats:Skin: Orrian Trident
Trident
Damage type: Physical
Required Level: 80
Vendor value: 99Fine
Weapon Strength: 484 - 535
Dire stats:Skin: Orrian Warhorn
Warhorn
Damage type: Physical
Required Level: 66
Vendor value: 56Fine
Weapon Strength: 532 - 588
Dire stats:Skin: Orrian Warhorn
Warhorn
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 580 - 641
Dire stats:Skin: Orrian Warhorn
Warhorn
Damage type: Physical
Required Level: 76
Vendor value: 63Fine
Weapon Strength: 503 - 534
Dire stats:Skin: Krytan Dagger
Dagger
Damage type: Physical
Required Level: 61
Vendor value: 52Fine
Weapon Strength: 541 - 598
Dire stats:Skin: Krytan Greatsword
Greatsword
Damage type: Physical
Required Level: 61
Vendor value: 78Fine
Weapon Strength: 572 - 672
Dire stats:Skin: Krytan Pistol
Pistol
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 585 - 660
Dire stats:Skin: Krytan Staff
Staff
Damage type: Physical
Required Level: 66
Vendor value: 84Fine
Weapon Strength: 591 - 653
Dire stats:Skin: Krytan Sword
Sword
Damage type: Physical
Required Level: 71
Vendor value: 59Fine
Weapon Strength: 492 - 544
Dire stats:Skin: Krytan Trident
Trident
Damage type: Physical
Required Level: 61
Vendor value: 78Fine
Nourishment (1 h):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Crafting Material
Component for Scribe's Backpack
Vendor value: 6Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 60 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Crafting Material
Crafted from wood pulp and cloth. Used to make scrolls and books.
Vendor value: 16Fine
Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine