Guild Wars 2: Path of Fire – Announcement Trailer
7 y
ico
ico Strong Banded Pauldrons of Grenth

Strong Banded Pauldrons of Grenth

Defense: 72

  • +26 Power
  • +19 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Banded Pauldrons

Heavy armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
525 / 358
1919
423
128
7 y
ico
ico Strong Conjurer Mask of the Citadel

Strong Conjurer Mask of the Citadel

Defense: 44

  • +35 Power
  • +25 Precision

icoMajor Rune of the Citadel

  • (1): +15 Power
  • (2): +6% Fury Duration
  • (3): +30 Power
  • (4): 15% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)

Skin: Conjurer Mask

Light armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
423 / 488
891
529
228
7 y
ico
ico Strong Conjurer Mantle of Infiltration

Strong Conjurer Mantle of Infiltration

Defense: 44

  • +26 Power
  • +19 Precision

icoMajor Rune of Infiltration

  • (1): +1% damage against foes with less than 50% health.
  • (2): +21 Precision
  • (3): +2% damage against foes with less than 50% health.
  • (4): +39 Precision

Skin: Conjurer Mantle

Light armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
479 / 223
2764
49
1940
7 y
ico
ico Coral Platinum Ring

Coral Platinum Ring

Rampager's stats:
  • +45 Precision
  • +32 Power
  • +32 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
594 / 797
2475
741
1363
7 y
ico
ico Ruby Platinum Ring

Ruby Platinum Ring

Berserker's stats:
  • +45 Power
  • +32 Precision
  • +32 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
420 / 656
2837
1520
891
7 y
ico
ico Sapphire Platinum Ring

Sapphire Platinum Ring

Cleric's stats:
  • +45 Healing Power
  • +32 Power
  • +32 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
862 / 863
18
264
1266
7 y
ico
ico Coral Platinum Earring

Coral Platinum Earring

Rampager's stats:
  • +37 Precision
  • +27 Power
  • +27 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
1185 / 188
1522
484
810
7 y
ico
ico Ruby Platinum Earring

Ruby Platinum Earring

Berserker's stats:
  • +37 Power
  • +27 Precision
  • +27 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
581 / 298
2067
1271
486
7 y
ico
ico Sapphire Platinum Earring

Sapphire Platinum Earring

Cleric's stats:
  • +37 Healing Power
  • +27 Power
  • +27 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
1003 / 557
1919
228
143
7 y
ico
ico Coral Platinum Amulet

Coral Platinum Amulet

Rampager's stats:
  • +60 Precision
  • +43 Power
  • +43 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
307 / 869
1059
283
617
7 y
ico
ico Ruby Platinum Amulet

Ruby Platinum Amulet

Berserker's stats:
  • +60 Power
  • +43 Precision
  • +43 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
378 / 277
2491
994
1123
7 y
ico
ico Sapphire Platinum Amulet

Sapphire Platinum Amulet

Cleric's stats:
  • +60 Healing Power
  • +43 Power
  • +43 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
621 / 760
10
244
66
7 y
ico
ico Shaman's Norn Axe of Water

Shaman's Norn Axe of Water

Weapon Strength: 534 - 653

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
118 / 125
3498
655
2318
7 y
ico
ico Shaman's Norn Dagger of Water

Shaman's Norn Dagger of Water

Weapon Strength: 576 - 611

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
198 / 452
2774
1117
1241
7 y
ico
ico Shaman's Norn Focus of Water

Shaman's Norn Focus of Water

Weapon Strength: 518 - 550

Shaman's stats:
  • +70 Vitality
  • +50 Condition Damage
  • +50 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
191 / 234
229
523
1355
7 y
ico
ico Shaman's Norn Greatsword of Water

Shaman's Norn Greatsword of Water

Weapon Strength: 620 - 686

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
58 / 449
6015
1044
4069
7 y
ico
ico Shaman's Norn Warhammer of Water

Shaman's Norn Warhammer of Water

Weapon Strength: 614 - 692

Shaman's stats:
  • +141 Vitality
  • +100 Condition Damage
  • +100 Healing Power

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Norn Warhammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
173 / 418
1931
633
108
7 y
ico
ico Carrion Verdant Axe of Water

Carrion Verdant Axe of Water

Weapon Strength: 534 - 653

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Axe

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
184 / 624
4497
749
3073
7 y
ico
ico Carrion Verdant Focus of Water

Carrion Verdant Focus of Water

Weapon Strength: 518 - 550

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
209 / 109
1895
596
1015
7 y
ico
ico Carrion Verdant Greatsword of Water

Carrion Verdant Greatsword of Water

Weapon Strength: 620 - 686

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Greatsword

Greatsword

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Greatsword
132 / 522
7966
1277
5494
7 y
ico
ico Carrion Verdant Warhammer of Water

Carrion Verdant Warhammer of Water

Weapon Strength: 614 - 692

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Warhammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
85 / 623
10
5
350
7 y
ico
ico Carrion Verdant Spear of Water

Carrion Verdant Spear of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Spear

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Harpoon
148 / 94
2259
561
1359
7 y
ico
ico Carrion Verdant Bow of Water

Carrion Verdant Bow of Water

Weapon Strength: 573 - 673

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
6 / 201
408
618
2789
7 y
ico
ico Carrion Verdant Mace of Water

Carrion Verdant Mace of Water

Weapon Strength: 558 - 629

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
153 / 149
19
680
935
7 y
ico
ico Carrion Verdant Pistol of Water

Carrion Verdant Pistol of Water

Weapon Strength: 546 - 641

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Pistol

Pistol

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Pistol
123 / 45
1894
65
105
7 y
ico
ico Carrion Verdant Rifle of Water

Carrion Verdant Rifle of Water

Weapon Strength: 614 - 751

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Rifle

Rifle

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Rifle
139 / 233
2768
575
1778
7 y
ico
ico Carrion Verdant Scepter of Water

Carrion Verdant Scepter of Water

Weapon Strength: 558 - 629

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
209 / 803
2541
675
1485
7 y
ico
ico Carrion Verdant Shield of Water

Carrion Verdant Shield of Water

Defense: 36

Weapon Strength: 502 - 566

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
315 / 660
1597
597
760
7 y
ico
ico Carrion Verdant Short Bow of Water

Carrion Verdant Short Bow of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
111 / 865
2131
634
1177
7 y
ico
ico Carrion Verdant Speargun of Water

Carrion Verdant Speargun of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Speargun
138 / 226
2114
624
1173
7 y
ico
ico Carrion Verdant Staff of Water

Carrion Verdant Staff of Water

Weapon Strength: 614 - 692

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
173 / 47
3575
202
1037
7 y
ico
ico Carrion Verdant Blade of Water

Carrion Verdant Blade of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
940 / 177
6047
2041
3099
7 y
ico
ico Carrion Verdant Torch of Water

Carrion Verdant Torch of Water

Weapon Strength: 492 - 577

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Torch

Torch

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Torch
104 / 352
1810
65
934
7 y
ico
ico Carrion Verdant Trident of Water

Carrion Verdant Trident of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Trident
97 / 131
1462
562
681
7 y
ico
ico Carrion Verdant Warhorn of Water

Carrion Verdant Warhorn of Water

Weapon Strength: 508 - 561

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
157 / 415
1248
67
454
7 y
ico
ico Opal Platinum Ring

Opal Platinum Ring

Assassin's stats:
  • +45 Precision
  • +32 Power
  • +32 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
719 / 721
2434
622
1447
7 y
ico
ico Opal Platinum Earring

Opal Platinum Earring

Assassin's stats:
  • +37 Precision
  • +27 Power
  • +27 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
641 / 1511
219
62
1191
7 y
ico
ico Opal Platinum Amulet

Opal Platinum Amulet

Assassin's stats:
  • +60 Precision
  • +43 Power
  • +43 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
718 / 677
1414
48
794
7 y
ico
ico Strong Conjurer Chest of the Flock

Strong Conjurer Chest of the Flock

Defense: 187

  • +79 Power
  • +56 Precision

icoMajor Rune of the Flock

  • (1): +15 Healing
  • (2): 9% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10s)
  • (3): +30 Healing
  • (4): When the summoned bird strikes a foe, it also inflicts blindness for 3 seconds.

Skin: Conjurer Chest

Light armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
328 / 578
998
637
211
7 y
ico
ico Strong Marauder Helm of Grenth

Strong Marauder Helm of Grenth

Defense: 58

  • +35 Power
  • +25 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Marauder Helm

Medium armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
466 / 607
1798
4
1128
7 y
ico
ico Strong Banded Greaves of the Dolyak

Strong Banded Greaves of the Dolyak

Defense: 108

  • +26 Power
  • +19 Precision

icoMajor Rune of the Dolyak

  • (1): +15 Toughness
  • (2): +21 Vitality
  • (3): +30 Toughness
  • (4): +39 Vitality

Skin: Banded Greaves

Heavy armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
189 / 267
877
378
367
7 y
ico
ico Strong Conjurer Shoes of Divinity

Strong Conjurer Shoes of Divinity

Defense: 80

  • +26 Power
  • +19 Precision

icoMajor Rune of Divinity

  • (1): +5 to all stats
  • (2): +6 to All Stats
  • (3): +7 to All Stats
  • (4): +8 to All Stats

Skin: Conjurer Shoes

Light armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
558 / 1080
1550
41
916
7 y
ico
ico Strong Rogue Pauldrons of Vampirism

Strong Rogue Pauldrons of Vampirism

Defense: 58

  • +26 Power
  • +19 Precision

icoMajor Rune of Vampirism

  • (1): +15 Power
  • (2): 9% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
  • (3): +30 Power
  • (4): Your next attack after using your heal skill steals some life.

Skin: Rogue Pauldrons

Medium armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
593 / 1117
2049
482
1260
7 y
ico
ico Strong Banded Coat of Mercy

Strong Banded Coat of Mercy

Defense: 216

  • +79 Power
  • +56 Precision

icoMajor Rune of Mercy

  • (1): +15 Toughness
  • (2): Gain up to 400 toughness while reviving an ally, based on your level.
  • (3): +30 Toughness
  • (4): You resurrect allies with 18% more health.

Skin: Banded Coat

Heavy armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
295 / 256
1370
574
590
7 y
ico
ico Strong Privateer Boots of the Centaur

Strong Privateer Boots of the Centaur

Defense: 94

  • +26 Power
  • +19 Precision

icoMajor Rune of the Centaur

  • (1): +15 Power
  • (2): +6% Swiftness Duration
  • (3): +30 Power
  • (4): -30% Incoming Cripple Duration.

Skin: Privateer Boots

Medium armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
158 / 604
2262
388
1535
7 y
ico
ico Strong Banded Gauntlets of Lyssa

Strong Banded Gauntlets of Lyssa

Defense: 108

  • +26 Power
  • +19 Precision

icoMajor Rune of Lyssa

  • (1): +15 Precision
  • (2): +3% Condition Duration
  • (3): +30 Precision
  • (4): When you use a heal skill you gain a random boon for 6 seconds. (Cooldown: 10s)

Skin: Banded Gauntlets

Heavy armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
332 / 1543
116
726
214
7 y
ico
ico Strong Rogue Coat of the Eagle

Strong Rogue Coat of the Eagle

Defense: 202

  • +79 Power
  • +56 Precision

icoMajor Rune of the Eagle

  • (1): +15 Precision
  • (2): +21 Ferocity
  • (3): +30 Precision
  • (4): +39 Ferocity

Skin: Rogue Coat

Medium armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
385 / 104
1163
670
319
7 y
ico
ico Strong Banded Helm of Balthazar

Strong Banded Helm of Balthazar

Defense: 72

  • +35 Power
  • +25 Precision

icoMajor Rune of Balthazar

  • (1): +15 Condition Damage
  • (2): +6% Burning Duration
  • (3): +30 Condition Damage
  • (4): +9% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)

Skin: Banded Helm

Heavy armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
396 / 250
998
410
438
7 y
ico
ico Strong Sword

Strong Sword

Weapon Strength: 385 - 426

  • +47 Power
  • +34 Precision

Skin: Sword

Sword

Damage type: Physical

Required Level: 60

Vendor value: 26

Not salvageable

60

Basic

Sword
95 / 695
1040
36
848
7 y
ico
ico Strong Shield

Strong Shield

Defense: 25

Weapon Strength: 343 - 387

  • +47 Power
  • +34 Precision

Skin: Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 26

Not salvageable

60

Basic

Shield
159 / 3
510
27
46
7 y
ico
ico Strong Harpoon

Strong Harpoon

Weapon Strength: 385 - 426

  • +95 Power
  • +68 Precision

Skin: Harpoon

Harpoon

Damage type: Physical

Required Level: 60

Vendor value: 39

Not salvageable

60

Basic

Harpoon
171 / 47
1369
46
1118
7 y
ico
ico Strong Speargun

Strong Speargun

Weapon Strength: 385 - 426

  • +95 Power
  • +68 Precision

Skin: Speargun

Speargun

Damage type: Physical

Required Level: 60

Vendor value: 39

Not salvageable

60

Basic

Speargun
107 / 43
342
47
244
7 y
ico
ico Strong Trident

Strong Trident

Weapon Strength: 385 - 426

  • +95 Power
  • +68 Precision

Skin: Trident

Trident

Damage type: Physical

Required Level: 60

Vendor value: 39

Not salvageable

60

Basic

Trident
77 / 55
637
55
486
7 y
ico
ico Superior Sigil of the Night

Superior Sigil of the Night

  • Outgoing damage is increased by 10% at night.

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
3373 / 648
9868
6556
1832
7 y
ico
ico Grandmaster's Training Manual

Grandmaster's Training Manual

Default

Double-click to use. This item will unlock the ability to spend up to 30 points in all trait lines, and will refund your currently spent trait points. This item can only be used once.

Required Level: 60

Vendor value: 25
60

Rare

Default
154 / 896
58242
3209
17497
7 y
ico
ico Strong Amulet

Strong Amulet

  • +70 Power
  • +50 Precision

Amulet

Required Level: 60

Vendor value: 312

Soulbound on use

60

Rare

Amulet
391 / 293
55
1754
2921
7 y
ico
ico Strong Ring

Strong Ring

  • +53 Power
  • +38 Precision

Ring

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Ring
6089 / 368
1893
799
810
7 y
ico
ico Superior Sigil of Air

Superior Sigil of Air

  • 50% Chance on Critical: Cause a Lightning Strike
    (Cooldown: 3 Seconds)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
2409 / 954
19182
14695
1610
7 y
ico
ico Superior Sigil of Strength

Superior Sigil of Strength

  • 60% Chance on Critical: Gain Might (10 Seconds)
    (Cooldown: 1 Second)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
5041 / 474
16468
13567
431
7 y
ico
ico Superior Sigil of Frailty

Superior Sigil of Frailty

  • 50% Chance on Hit: Inflict Vulnerability (10 Seconds)
    (Cooldown: 2 Seconds)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
7674 / 2
6
217
293