Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine
Nourishment (30 m):
+100 Healing +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine
Nourishment (30 m):
+100 Toughness +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Vitality +200 Power when Health below 50% +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+15% Poison Duration +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+200 Power for 30 Seconds on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Power +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
60% to Gain Swiftness on Kill +5% Damage While Moving +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100% Downed Health +20% Damage While Downed +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Kill +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
100% Chance to Gain Might on Dodge +40% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine
Gift Box
Double-click to identify a Common Dye from the Blue spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Green spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Purple spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Red spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine
Crafting Material
Used to craft 12 slot bags, boxes, and packs.
Vendor value: 185Fine
Nourishment (1 h):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Power When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Nourishment (1 h):
Gain 40 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Vendor value: 4Fine
Crafting Recipe
Double-click to learn the Leatherworker recipe for Satchel of Simple Ravaging Outlaw Armor
Not salvageable
Fine
Crafting Recipe
Double-click to learn the Tailor recipe for Satchel of Simple Ravaging Student Armor
Not salvageable
Fine
Crafting Recipe
Double-click to learn the tailor recipe for Satchel of Giver's Student Armor.
Not salvageable
Fine
Crafting Recipe
Double-click to learn the Tailor recipe for Satchel of Honed Student Armor
Not salvageable
Fine
Crafting Material
Ingredient
Required Level: 80
Vendor value: 17Fine
Trophy
Combine with Mystic Keystone Crystal, Mystic Coins, and the essence of a city in the Mystic Forge to create a city portal scroll.
Vendor value: 64Not salvageable
Fine
Weapon Strength: 249 - 281
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 350 - 395
Skin: Seasoned Wood Staff
Staff
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 526 - 593
Assassin's stats:Skin: Hard Wood Staff
Staff
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 690 - 778
Assassin's stats:Skin: Elder Wood Staff
Staff
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 319 - 359
Skin: Seasoned Wood Scepter
Scepter
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 478 - 539
Assassin's stats:Skin: Hard Wood Scepter
Scepter
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 296 - 314
Skin: Seasoned Wood Focus
Focus
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 444 - 471
Assassin's stats:Skin: Hard Wood Focus
Focus
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 229 - 253
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 322 - 356
Skin: Seasoned Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 206 - 228
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 290 - 320
Skin: Seasoned Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 200 - 235
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 233 - 274
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 327 - 384
Skin: Seasoned Wood Longbow
Long Bow
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 644 - 756
Assassin's stats:Skin: Elder Wood Longbow
Long Bow
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 222 - 261
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Weapon Strength: 312 - 366
Skin: Steel Pistol
Pistol
Damage type: Physical
Required Level: 40
Vendor value: 38Fine
Weapon Strength: 614 - 720
Assassin's stats:Skin: Mithril Pistol
Pistol
Damage type: Physical
Required Level: 75
Vendor value: 62Fine
Weapon Strength: 468 - 549
Assassin's stats:Skin: Darksteel Pistol
Pistol
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 250 - 305
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 25
Vendor value: 41Fine
Weapon Strength: 351 - 429
Skin: Steel Rifle
Rifle
Damage type: Physical
Required Level: 40
Vendor value: 57Fine
Weapon Strength: 526 - 643
Assassin's stats:Skin: Darksteel Rifle
Rifle
Damage type: Physical
Required Level: 60
Vendor value: 78Fine
Weapon Strength: 690 - 843
Assassin's stats:Skin: Mithril Rifle
Rifle
Damage type: Physical
Required Level: 75
Vendor value: 93Fine
Weapon Strength: 229 - 253
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 25
Vendor value: 41Fine