
Weapon Strength: 175 - 197
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 13
Vendor value: 18Fine

Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 6Fine

Default
Double-click to transform for 15 minutes. You will be unable to fight while transformed.
Not usable in the Mystic Forge
Not available underwater
Exotic

Defense: 21
Skin: Chainmail Footgear
Heavy armor
Boots
Required Level: 15
Vendor value: 10Not salvageable
Basic

Nourishment (30 m):
+9% Damage vs. Krait -8% Damage from Krait +10% Experience from Kills
Utility
Required Level: 70
Vendor value: 2Fine

Utility
Double-click to transform into a Dredge Resonator.
Vendor value: 12Rare

Defense: 10
Skin: Country Boots
Light armor
Boots
Vendor value: 4Not upgradeable
Basic

Crafting Material
Used to craft Jute Helms.
Vendor value: 2Basic

Crafting Material
Used to craft Steel Shoulders.
Vendor value: 5Basic

Trophy
Used in decoration crafting. Can be found when mining ore nodes.
Rare

Generic
Double-click to activate a one-time firework. Cannot be used in WvW.
Not usable in the Mystic Forge
Not salvageable
Not available underwater
Rare

Mini Pet
Double-click to summon this mini to follow you around. Only one mini may be in use at a time.
Vendor value: 1Not usable in the Mystic Forge
Exotic

Crafting Recipe
A recipe to make a Sunset Earring.
Vendor value: 132Not salvageable
Exotic

Nourishment (1 h):
+12 vitality
Food
Required Level: 17
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic

Food
Dessert Feast: Double-click to set out a Tray of Chocolate Oranges to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 55
Vendor value: 15Masterwork

Weapon Strength: 150 - 169
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 12
Vendor value: 13Basic

Weapon Strength: 121 - 142
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 8
Vendor value: 7Basic

Weapon Strength: 227 - 256
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic

Weapon Strength: 179 - 201
Skin: Staff
Staff
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic

Defense: 12
Weapon Strength: 183 - 206
Skin: Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic

Weapon Strength: 147 - 162
Skin: Speargun
Speargun
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic

Weapon Strength: 136 - 153
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 12
Vendor value: 9Basic

Weapon Strength: 105 - 116
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 4
Vendor value: 5Basic

Weapon Strength: 211 - 224
Skin: Focus
Focus
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic

Weapon Strength: 227 - 256
Skin: Mace
Mace
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic

Weapon Strength: 159 - 187
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic

Weapon Strength: 256 - 283
Skin: Sword
Sword
Damage type: Physical
Required Level: 40
Vendor value: 19Not salvageable
Basic

Defense: 13
Weapon Strength: 205 - 231
Skin: Shield
Shield
Damage type: Physical
Required Level: 35
Vendor value: 17Not salvageable
Basic

Crafting Material
Used to craft Warhorns.
Vendor value: 8Basic

Crafting Material
Used to craft Orichalcum Gloves.
Vendor value: 8Basic

Sigil
Double-click to apply to a weapon. Can be upgraded in the mystic forge with snowflakes, dust, and mystic coins.
Vendor value: 16Masterwork

Crafting Recipe
A recipe to make a Viper's Pearl Rod.
Vendor value: 132Not salvageable
Exotic

Crafting Material
Refined from Scraps.
Vendor value: 8Basic

Defense: 32
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 8
Vendor value: 10Basic

Defense: 33
Skin: Chainmail Leggings
Heavy armor
Leggings
Required Level: 20
Vendor value: 17Not salvageable
Basic

Defense: 19
Skin: Chainmail Helm
Heavy armor
Helm
Required Level: 25
Vendor value: 17Not salvageable
Basic

Defense: 38
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 45
Vendor value: 19Not salvageable
Basic

Generic
Double-click to transform into an Inquest Technician.
Vendor value: 12Rare

Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine

Nourishment (1 h):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 24
Vendor value: 8Basic

Nourishment (1 h):
+60 Power +50 Precision +10% Experience from Kills
Food
Required Level: 47
Vendor value: 23Fine

Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic

Food
Dessert Feast: Double-click to set out a Tray of Strawberry Apple Compote to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 25
Vendor value: 31Masterwork

Crafting Material
Crafted from resonating slivers by scribes.
Vendor value: 5Basic

Crafting Recipe
A recipe to make a Wanderer's Pearl Rod.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make a Trailblazer's Pearl Crusher.
Vendor value: 132Not salvageable
Exotic

Default
Used in crafting rare Crystal Desert gear and components. Also sought after by Priory Researcher Elisa.
Rare

Crafting Material
Used to craft Wintersday items and purchase rewards from Wintersday vendors in Divinity's Reach.
Vendor value: 25Masterwork

Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 30
Vendor value: 8Fine

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Crafting Material
Used to craft Torches.
Vendor value: 2Basic

Weapon Strength: 138 - 152
Skin: Trident
Trident
Damage type: Physical
Required Level: 12
Vendor value: 13Basic

Weapon Strength: 149 - 175
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic

Weapon Strength: 209 - 222
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic

Weapon Strength: 151 - 160
Skin: Focus
Focus
Damage type: Physical
Required Level: 20
Vendor value: 12Not salvageable
Basic

Weapon Strength: 181 - 199
Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 20
Vendor value: 18Not salvageable
Basic

Weapon Strength: 160 - 180
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic

Weapon Strength: 160 - 195
Skin: Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 15Not salvageable
Basic