Bag
8 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Bag
8 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine
Bag
8 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine
Crafting Material
Used in the crafting of weapons with +Precision.
Required Level: 15
Vendor value: 5Fine
Crafting Material
Used in the crafting of weapons with +Precision, +Power, and +Ferocity.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Vitality.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of weapons with +Condition Damage.
Required Level: 10
Vendor value: 4Fine
Amulet
Required Level: 56
Vendor value: 196Soulbound on use
Masterwork
Amulet
Required Level: 50
Vendor value: 180Soulbound on use
Masterwork
Amulet
Required Level: 80
Vendor value: 264Soulbound on use
Masterwork
Amulet
Required Level: 45
Vendor value: 164Soulbound on use
Masterwork
Amulet
Required Level: 74
Vendor value: 244Soulbound on use
Masterwork
Amulet
Required Level: 69
Vendor value: 232Soulbound on use
Masterwork
Amulet
Required Level: 57
Vendor value: 2Soulbound on use
Masterwork
Amulet
Required Level: 80
Vendor value: 264Soulbound on use
Masterwork
Amulet
Required Level: 51
Vendor value: 180Soulbound on use
Masterwork
Amulet
Required Level: 63
Vendor value: 216Soulbound on use
Masterwork
Amulet
Required Level: 75
Vendor value: 248Soulbound on use
Masterwork
Ring
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Ring
Required Level: 75
Vendor value: 186Soulbound on use
Masterwork
Ring
Required Level: 80
Vendor value: 198Soulbound on use
Masterwork
Trophy
Hylek poison from the Durotl tribe that Blopp needs for his research.
Vendor value: 2Basic
Trophy
The smoldering heart of an elder imp of fire.
Vendor value: 18Masterwork
Trophy
A small piece of an Earth Elemental. You can feel intense power radiating from it.
Vendor value: 18Masterwork
Trophy
The corrupting heart of an elder imp of shadow.
Vendor value: 18Masterwork
Trophy
The core of a volcano-dwelling earth elemental. Ambr's lab wants these for their golem experiments. It looks like three cores will power an inactive golem.
Vendor value: 2Basic
Trophy
Priory explorers have been searching for these.
Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 48Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork