Crafting Recipe
A recipe to make an ascended greatsword with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended longbow with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended warhorn with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended dagger with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended short bow with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended staff with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended scepter with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make a Zealot's Emblazoned Helm.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make Zealot's Exalted Boots
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make a Zealot's Intricate Gossamer Insignia.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make a Zealot's Pearl Reaver.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make an ascended light breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended heavy breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended heavy breather with Berserker (+Power, +Ferocity, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Trophy
Salvage Item
Vendor value: 25Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Food
Required Level: 80
Vendor value: 96Rare
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Trophy
Salvage Item
Vendor value: 25Basic
Generic
Double-click to transform into a reindeer. You will be unable to fight while transformed.
Not available underwater
Masterwork
Defense: 138
Skin: Acolyte Coat
Light armor
Coat
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Defense: 32
Skin: Acolyte Mask
Light armor
Helm
Required Level: 50
Vendor value: 52Soulbound on use
Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 10Fine
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 22Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Required Level: 50
Vendor value: 34Rare
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Required Level: 35
Vendor value: 26Rare
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 344 - 380
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 35
Vendor value: 17Masterwork
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Defense: 69
Skin: Leather Gloves
Medium armor
Gloves
Required Level: 50
Vendor value: 81Soulbound on use
Masterwork
Defense: 47
Skin: Outlaw Boots
Medium armor
Boots
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Defense: 23
Skin: Outlaw Mask
Medium armor
Helm
Required Level: 30
Vendor value: 39Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 29
Skin: Scale Pauldrons
Heavy armor
Shoulders
Required Level: 30
Vendor value: 35Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 45
Vendor value: 11Fine
Weapon Strength: 311 - 364
Skin: Seasoned Wood Torch
Torch
Damage type: Physical
Required Level: 45
Vendor value: 41Fine
Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 262 - 308
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 225 - 264
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 232 - 257
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 128
Skin: Splint Coat
Heavy armor
Coat
Required Level: 45
Vendor value: 62Fine
Weapon Strength: 345 - 405
Skin: Steel Pistol
Pistol
Damage type: Physical
Required Level: 45
Vendor value: 41Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 50
Vendor value: 23Masterwork
Defense: 22
Weapon Strength: 317 - 358
Skin: Steel Shield
Shield
Damage type: Physical
Required Level: 45
Vendor value: 41Fine
Defense: 40
Skin: Student Shoes
Light armor
Boots
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power and +Power.
Vendor value: 8Fine
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used in the crafting of weapons with +Toughness.
Required Level: 20
Vendor value: 12Masterwork