
Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Crafting Recipe
Double-click to learn a Rare Corrupted Recipe.
Required Level: 80
Vendor value: 128Not salvageable
Exotic

Bag
18 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
18 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 22Fine

Bag
18 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Bag
18 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Bag
18 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
18 Slots
Vendor value: 27Basic

Bag
18 Slots
Vendor value: 27Basic

Bag
18 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 54Fine

Bag
18 Slots
Vendor value: 27Basic

Bag
12 Slots
Vendor value: 22Basic

Bag
8 Slots
Vendor value: 11Basic

Nourishment (30 m):
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Default
Double-click to open.
Vendor value: 32Basic

Bag
12 Slots. Items in this pack will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Default
Double-click to open.
Vendor value: 11Basic

Bag
10 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 33No sell or sort
Fine

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Default
Double-click to open.
Vendor value: 15Basic

Bag
10 Slots
Vendor value: 17Basic

Bag
15 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
12 Slots
Vendor value: 22Basic

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Default
Double-click to open.
Vendor value: 25Basic

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 4% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Default
Double-click to open.
Vendor value: 32Basic

Default
Double-click to open.
Vendor value: 7Basic

Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Default
Double-click to open.
Vendor value: 29Basic

Bag
8 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Default
Double-click to open.
Vendor value: 7Basic

Bag
15 Slots
Vendor value: 27Basic

Bag
12 Slots. If possible, crafting materials and upgrade components will fill this bag before other empty spaces. The contents of this bag will not move when inventory is sorted.
Vendor value: 22Fine

Default
Double-click to open.
Vendor value: 22Basic

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 5% of Your Expertise +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Bag
15 Slots. Items in this box will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 54No sell or sort
Fine

Default
Double-click to open.
Vendor value: 29Basic

Nourishment (30 m):
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Default
Double-click to open.
Vendor value: 7Basic

Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine

Default
Double-click to open.
Vendor value: 32Basic

Nourishment (30 m):
Gain Power Equal to 1% of Your Precision +10% Experience from Kills
Utility
Vendor value: 4Fine

Bag
12 Slots
Vendor value: 22Basic

Bag
12 Slots. Items in this bag will never appear in a sell-to-vendor list and will not move when inventory is sorted.
Vendor value: 22No sell or sort
Fine

Bag
10 Slots
Vendor value: 17Basic

Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 4% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Default
Double-click to open.
Vendor value: 22Basic

Bag
10 Slots. If possible, junk items will fill this pack before other empty spaces. The contents of this pack will not move when inventory is sorted.
Vendor value: 33Fine

Bag
10 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 33Fine

Bag
8 Slots. If possible, weapons and armor will fill this box before other empty spaces. The contents of this box will not move when inventory is sorted.
Vendor value: 22Fine

Default
Double-click to open.
Vendor value: 32Basic