Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 68Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Sigil
Double-click to apply to a weapon.
Required Level: 35
Vendor value: 18Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 35
Vendor value: 12Rare
Weapon Strength: 341 - 384
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 369 - 416
Skin: Bandit Spire
Staff
Damage type: Physical
Required Level: 35
Vendor value: 153Soulbound on use
Rare
Weapon Strength: 313 - 346
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 303 - 356
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 303 - 356
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 273 - 320
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 303 - 356
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 303 - 356
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 282 - 311
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 417
Skin: Iron Rifle
Rifle
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 328 - 385
Skin: Bandit Revolver
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 328 - 385
Skin: Bandit Revolver
Pistol
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Rare
Weapon Strength: 297 - 362
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 313 - 346
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 310 - 349
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Defense: 18
Weapon Strength: 279 - 314
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 320 - 339
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 35
Vendor value: 68Soulbound on use
Masterwork
Weapon Strength: 344 - 380
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 341 - 384
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork