Guild Wars 2: Path of Fire – Announcement Trailer
7 y
ico
ico Superior Rune of the Elementalist

Superior Rune of the Elementalist

  • (1): +25 Power
  • (2): +35 Condition Damage
  • (3): +50 Power
  • (4): +65 Condition Damage
  • (5): +100 Power
  • (6): +20% Burning Duration; +20% Chill Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2147 / 2501
1539
1035
273
7 y
ico
ico Superior Rune of the Mesmer

Superior Rune of the Mesmer

  • (1): +25 Power
  • (2): +35 Precision
  • (3): +50 Power
  • (4): +65 Precision
  • (5): +100 Power
  • (6): +33% Daze Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1292 / 1427
3075
2194
420
7 y
ico
ico Superior Rune of the Necromancer

Superior Rune of the Necromancer

  • (1): +25 Condition Damage
  • (2): +35 Vitality
  • (3): +50 Condition Damage
  • (4): +65 Vitality
  • (5): +100 Condition Damage
  • (6): +20% Fear Duration

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
7396 / 7555
537
285
171
7 y
ico
ico Superior Sigil of Ghost Slaying

Superior Sigil of Ghost Slaying

  • +10% Damage vs. Ghosts

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
4794 / 0
255
7 y
ico
ico Superior Rune of the Engineer

Superior Rune of the Engineer

  • (1): +25 Toughness
  • (2): +35 Condition Damage
  • (3): +50 Toughness
  • (4): +65 Condition Damage
  • (5): +100 Toughness
  • (6): While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items gain +7% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
789 / 1913
7825
7374
7 y
ico
ico Superior Rune of the Ranger

Superior Rune of the Ranger

  • (1): +25 Precision
  • (2): +35 Ferocity
  • (3): +50 Precision
  • (4): +65 Ferocity
  • (5): +100 Precision
  • (6): +7% damage while you have an active companion.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1109 / 872
14570
1
2384
7 y
ico
ico Superior Rune of the Thief

Superior Rune of the Thief

  • (1): +25 Precision
  • (2): +35 Condition Damage
  • (3): +50 Precision
  • (4): +65 Condition Damage
  • (5): +100 Precision
  • (6): When striking your foe from behind or the side gain +10% damage.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3787 / 827
264
2096
117
7 y
ico
ico Superior Rune of the Warrior

Superior Rune of the Warrior

  • (1): +25 Vitality
  • (2): +35 Power
  • (3): +50 Vitality
  • (4): +65 Power
  • (5): +100 Vitality
  • (6): -20% recharge on weapon swap.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
1435 / 674
1232
7676
1021
7 y
ico
ico Superior Rune of the Guardian

Superior Rune of the Guardian

  • (1): +25 Toughness
  • (2): +35 Healing
  • (3): +50 Toughness
  • (4): +65 Healing
  • (5): +100 Toughness
  • (6): When you block a foe's attack, burn that foe for 1 second. (Cooldown: 2s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
371 / 2222
12450
9050
1532
7 y
ico
ico Superior Rune of the Trooper

Superior Rune of the Trooper

  • (1): +25 Vitality
  • (2): +35 Toughness
  • (3): +50 Vitality
  • (4): +65 Toughness
  • (5): +100 Vitality
  • (6): Shouts remove a condition from each affected ally.

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
2097 / 1677
1399
8151
688
7 y
ico
ico Superior Rune of the Adventurer

Superior Rune of the Adventurer

  • (1): +25 Condition Damage
  • (2): +35 Power
  • (3): +50 Condition Damage
  • (4): +65 Power
  • (5): +100 Condition Damage
  • (6): When you use a heal skill you gain 50% endurance. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
6772 / 1851
1845
1256
312
7 y
ico
ico Superior Rune of the Brawler

Superior Rune of the Brawler

  • (1): +25 Power
  • (2): +35 Toughness
  • (3): +50 Power
  • (4): +65 Toughness
  • (5): +100 Power
  • (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
3422 / 2585
883
498
253
7 y
ico
ico Superior Rune of the Scholar

Superior Rune of the Scholar

  • (1): +25 Power
  • (2): +35 Ferocity
  • (3): +50 Power
  • (4): +65 Ferocity
  • (5): +100 Power
  • (6): +10% damage while your health is above 90%

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
12577 / 1639
17180
14517
86
7 y
ico
ico Superior Rune of the Water

Superior Rune of the Water

  • (1): +25 Healing
  • (2): +5% Boon Duration
  • (3): +50 Healing
  • (4): 25% chance when struck to remove a condition. (Cooldown: 30s)
  • (5): +100 Healing
  • (6): +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)

Rune

Double-click to apply to a piece of armor.

Required Level: 60

Vendor value: 65
60

Exotic

Rune
4074 / 3259
5195
3534
882
7 y
ico
ico Superior Sigil of Celerity

Superior Sigil of Celerity

  • Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.)

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
22263 / 0
255
7 y
ico
ico Superior Sigil of Impact

Superior Sigil of Impact

  • +10% damage vs. stunned or knocked down foes.

Sigil

Double-click to apply to a weapon.

Required Level: 60

Vendor value: 216
60

Exotic

Sigil
4399 / 2530
1688
1053
382
7 y
ico
ico Berserker's Soft Wood Short Bow of Ogre Slaying

Berserker's Soft Wood Short Bow of Ogre Slaying

Weapon Strength: 564 - 623

Berserker's stats:
  • +141 Power
  • +100 Precision
  • +100 Ferocity

icoMajor Sigil of Ogre Slaying

  • +5% Damage vs. Ogres

Skin: Soft Wood Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
238 / 61
1054
655
241
7 y
ico
ico Berserker's Soft Wood Longbow of Serpent Slaying

Berserker's Soft Wood Longbow of Serpent Slaying

Weapon Strength: 573 - 673

Berserker's stats:
  • +141 Power
  • +100 Precision
  • +100 Ferocity

icoMajor Sigil of Serpent Slaying

  • +5% Damage vs. Krait

Skin: Soft Wood Longbow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
451 / 116
2910
1811
662
7 y
ico
ico Carrion Flame Cleaver of Water

Carrion Flame Cleaver of Water

Weapon Strength: 534 - 653

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Cleaver

Axe

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Axe
211 / 72
58
1956
2974
7 y
ico
ico Carrion Flame Dagger of Water

Carrion Flame Dagger of Water

Weapon Strength: 576 - 611

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
231 / 200
4564
1565
2314
7 y
ico
ico Carrion Flame Crusher of Water

Carrion Flame Crusher of Water

Weapon Strength: 614 - 692

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Crusher

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
212 / 113
198
1022
6
7 y
ico
ico Carrion Flame Bow of Water

Carrion Flame Bow of Water

Weapon Strength: 573 - 673

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Bow

Long Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Long Bow
200 / 63
3688
490
2645
7 y
ico
ico Carrion Flame Short Bow of Water

Carrion Flame Short Bow of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +141 Condition Damage
  • +100 Power
  • +100 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Short Bow

Short Bow

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Short Bow
235 / 245
2275
747
1187
7 y
ico
ico Carrion Flame Warhorn of Water

Carrion Flame Warhorn of Water

Weapon Strength: 508 - 561

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Flame Warhorn

Warhorn

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Warhorn
209 / 223
1850
660
912
7 y
ico
ico Berserker's Iron Mace of the Geomancer

Berserker's Iron Mace of the Geomancer

Weapon Strength: 558 - 629

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Geomancy

  • Inflict bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat.
    (Cooldown: 9 Seconds)

Skin: Iron Mace

Mace

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Mace
346 / 315
1469
579
670
7 y
ico
ico Berserker's Iron Dagger of Perception

Berserker's Iron Dagger of Perception

Weapon Strength: 576 - 611

Berserker's stats:
  • +70 Power
  • +50 Precision
  • +50 Ferocity

icoMajor Sigil of Perception

  • Gain a charge of +7 precision each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.)
    (Only one attribute-stacking sigil can be active at a time.)

Skin: Iron Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
389 / 107
5695
1142
3699
7 y
ico
ico Carrion Verdant Dagger of Water

Carrion Verdant Dagger of Water

Weapon Strength: 576 - 611

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Dagger

Dagger

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Dagger
283 / 344
205
155
199
7 y
ico
ico Carrion Verdant Focus of Water

Carrion Verdant Focus of Water

Weapon Strength: 518 - 550

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Focus

Focus

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Focus
209 / 109
1895
596
1015
7 y
ico
ico Carrion Verdant Scepter of Water

Carrion Verdant Scepter of Water

Weapon Strength: 558 - 629

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Scepter

Scepter

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Scepter
209 / 803
2541
675
1485
7 y
ico
ico Carrion Verdant Shield of Water

Carrion Verdant Shield of Water

Defense: 36

Weapon Strength: 502 - 566

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Shield

Shield

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Shield
315 / 660
1597
597
760
7 y
ico
ico Carrion Verdant Blade of Water

Carrion Verdant Blade of Water

Weapon Strength: 564 - 623

Carrion stats:
  • +70 Condition Damage
  • +50 Power
  • +50 Vitality

icoMajor Sigil of Water

  • 20% Chance on Hit: Heal nearby allies around your target (240 radius).
    (Cooldown: 7 Seconds)

Skin: Verdant Blade

Sword

Damage type: Physical

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Sword
940 / 177
6047
2041
3099
7 y
ico
ico Opal Platinum Ring

Opal Platinum Ring

Assassin's stats:
  • +45 Precision
  • +32 Power
  • +32 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
719 / 721
2434
622
1447
7 y
ico
ico Opal Platinum Earring

Opal Platinum Earring

Assassin's stats:
  • +37 Precision
  • +27 Power
  • +27 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
641 / 1511
219
62
1191
7 y
ico
ico Opal Platinum Amulet

Opal Platinum Amulet

Assassin's stats:
  • +60 Precision
  • +43 Power
  • +43 Ferocity

icoOpal Shard

Assassin's stats:
  • +22 Precision
  • +16 Power
  • +16 Ferocity

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
718 / 677
1414
48
794
7 y
ico
ico Berserker's Soft Wood Staff of Earth

Berserker's Soft Wood Staff of Earth

Weapon Strength: 614 - 692

Berserker's stats:
  • +141 Power
  • +100 Precision
  • +100 Ferocity

icoMajor Sigil of Earth

  • 45% Chance on Critical: Inflict Bleeding (4 Seconds)
    (Cooldown: 2 Seconds)

Skin: Soft Wood Staff

Staff

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Staff
223 / 98
4496
231
1521
7 y
ico
ico Berserker's Iron Hammer of Blood

Berserker's Iron Hammer of Blood

Weapon Strength: 614 - 692

Berserker's stats:
  • +141 Power
  • +100 Precision
  • +100 Ferocity

icoMajor Sigil of Blood

  • 25% Chance on Critical: Steal Health
    (Cooldown: 5 Seconds)

Skin: Iron Hammer

Hammer

Damage type: Physical

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Hammer
353 / 64
17
710
735
7 y
ico
ico Strong Rogue Pants of Dwayna

Strong Rogue Pants of Dwayna

Defense: 130

  • +53 Power
  • +38 Precision

icoMajor Rune of Dwayna

  • (1): +15 Healing
  • (2): +6% Regeneration Duration
  • (3): +30 Healing
  • (4): 15% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45s)

Skin: Rogue Pants

Medium armor

Leggings

Required Level: 60

Vendor value: 219

Soulbound on use

60

Rare

Leggings
483 / 176
9
65
160
7 y
ico
ico Strong Banded Gauntlets of Lyssa

Strong Banded Gauntlets of Lyssa

Defense: 108

  • +26 Power
  • +19 Precision

icoMajor Rune of Lyssa

  • (1): +15 Precision
  • (2): +3% Condition Duration
  • (3): +30 Precision
  • (4): When you use a heal skill you gain a random boon for 6 seconds. (Cooldown: 10s)

Skin: Banded Gauntlets

Heavy armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
332 / 1543
116
726
214
7 y
ico
ico Strong Rogue Coat of the Eagle

Strong Rogue Coat of the Eagle

Defense: 202

  • +79 Power
  • +56 Precision

icoMajor Rune of the Eagle

  • (1): +15 Precision
  • (2): +21 Ferocity
  • (3): +30 Precision
  • (4): +39 Ferocity

Skin: Rogue Coat

Medium armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
385 / 104
1163
670
319
7 y
ico
ico Strong Banded Helm of Balthazar

Strong Banded Helm of Balthazar

Defense: 72

  • +35 Power
  • +25 Precision

icoMajor Rune of Balthazar

  • (1): +15 Condition Damage
  • (2): +6% Burning Duration
  • (3): +30 Condition Damage
  • (4): +9% burning duration; when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s)

Skin: Banded Helm

Heavy armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
396 / 250
998
410
438
7 y
ico
ico Strong Rogue Gloves of Strength

Strong Rogue Gloves of Strength

Defense: 94

  • +26 Power
  • +19 Precision

icoMajor Rune of Strength

  • (1): +15 Power
  • (2): +6% Might Duration
  • (3): +30 Power
  • (4): +9% might duration; 15% chance when struck to gain might for 5 seconds. (Cooldown: 5s)

Skin: Rogue Gloves

Medium armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
565 / 92
1034
66
273
7 y
ico
ico Strong Banded Legs of Divinity

Strong Banded Legs of Divinity

Defense: 144

  • +53 Power
  • +38 Precision

icoMajor Rune of Divinity

  • (1): +5 to all stats
  • (2): +6 to All Stats
  • (3): +7 to All Stats
  • (4): +8 to All Stats

Skin: Banded Legs

Heavy armor

Leggings

Required Level: 60

Vendor value: 219

Soulbound on use

60

Rare

Leggings
378 / 777
197
48
1213
7 y
ico
ico Strong Banded Pauldrons of Grenth

Strong Banded Pauldrons of Grenth

Defense: 72

  • +26 Power
  • +19 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Banded Pauldrons

Heavy armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
525 / 358
1919
423
128
7 y
ico
ico Strong Conjurer Gloves of the Grove

Strong Conjurer Gloves of the Grove

Defense: 80

  • +26 Power
  • +19 Precision

icoMajor Rune of the Grove

  • (1): +15 Healing
  • (2): +6% Protection Duration
  • (3): +30 Healing
  • (4): 15% chance when struck to gain protection for 4 seconds. (Cooldown: 30s)

Skin: Conjurer Gloves

Light armor

Gloves

Required Level: 60

Vendor value: 141

Soulbound on use

60

Rare

Gloves
306 / 87
89
514
174
7 y
ico
ico Strong Conjurer Chest of the Flock

Strong Conjurer Chest of the Flock

Defense: 187

  • +79 Power
  • +56 Precision

icoMajor Rune of the Flock

  • (1): +15 Healing
  • (2): 9% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10s)
  • (3): +30 Healing
  • (4): When the summoned bird strikes a foe, it also inflicts blindness for 3 seconds.

Skin: Conjurer Chest

Light armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
328 / 578
998
637
211
7 y
ico
ico Strong Marauder Helm of Grenth

Strong Marauder Helm of Grenth

Defense: 58

  • +35 Power
  • +25 Precision

icoMajor Rune of Grenth

  • (1): +15 Condition Damage
  • (2): +6% Chill Duration
  • (3): +30 Condition Damage
  • (4): 15% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)

Skin: Marauder Helm

Medium armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
466 / 607
1798
4
1128
7 y
ico
ico Strong Conjurer Shoes of Divinity

Strong Conjurer Shoes of Divinity

Defense: 80

  • +26 Power
  • +19 Precision

icoMajor Rune of Divinity

  • (1): +5 to all stats
  • (2): +6 to All Stats
  • (3): +7 to All Stats
  • (4): +8 to All Stats

Skin: Conjurer Shoes

Light armor

Boots

Required Level: 60

Vendor value: 156

Soulbound on use

60

Rare

Boots
558 / 1080
1550
41
916
7 y
ico
ico Strong Rogue Pauldrons of Vampirism

Strong Rogue Pauldrons of Vampirism

Defense: 58

  • +26 Power
  • +19 Precision

icoMajor Rune of Vampirism

  • (1): +15 Power
  • (2): 9% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
  • (3): +30 Power
  • (4): Your next attack after using your heal skill steals some life.

Skin: Rogue Pauldrons

Medium armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
593 / 1117
2049
482
1260
7 y
ico
ico Strong Banded Coat of Mercy

Strong Banded Coat of Mercy

Defense: 216

  • +79 Power
  • +56 Precision

icoMajor Rune of Mercy

  • (1): +15 Toughness
  • (2): Gain up to 400 toughness while reviving an ally, based on your level.
  • (3): +30 Toughness
  • (4): You resurrect allies with 18% more health.

Skin: Banded Coat

Heavy armor

Coat

Required Level: 60

Vendor value: 234

Soulbound on use

60

Rare

Coat
295 / 256
1370
574
590
7 y
ico
ico Strong Conjurer Mask of the Citadel

Strong Conjurer Mask of the Citadel

Defense: 44

  • +35 Power
  • +25 Precision

icoMajor Rune of the Citadel

  • (1): +15 Power
  • (2): +6% Fury Duration
  • (3): +30 Power
  • (4): 15% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)

Skin: Conjurer Mask

Light armor

Helm

Required Level: 60

Vendor value: 195

Soulbound on use

60

Rare

Helm
423 / 488
891
529
228
7 y
ico
ico Strong Conjurer Pants of the Pack

Strong Conjurer Pants of the Pack

Defense: 115

  • +53 Power
  • +38 Precision

icoMajor Rune of the Pack

  • (1): +15 Power
  • (2): +6% Swiftness Duration
  • (3): +30 Power
  • (4): 15% chance when struck to grant nearby allies might, fury, and swiftness for 10s . (Cooldown: 20s)

Skin: Conjurer Pants

Light armor

Leggings

Required Level: 60

Vendor value: 219

Soulbound on use

60

Rare

Leggings
312 / 225
94
64
164
7 y
ico
ico Strong Conjurer Mantle of Infiltration

Strong Conjurer Mantle of Infiltration

Defense: 44

  • +26 Power
  • +19 Precision

icoMajor Rune of Infiltration

  • (1): +1% damage against foes with less than 50% health.
  • (2): +21 Precision
  • (3): +2% damage against foes with less than 50% health.
  • (4): +39 Precision

Skin: Conjurer Mantle

Light armor

Shoulders

Required Level: 60

Vendor value: 172

Soulbound on use

60

Rare

Shoulders
479 / 223
2764
49
1940
7 y
ico
ico Coral Platinum Ring

Coral Platinum Ring

Rampager's stats:
  • +45 Precision
  • +32 Power
  • +32 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
594 / 797
2475
741
1363
7 y
ico
ico Ruby Platinum Ring

Ruby Platinum Ring

Berserker's stats:
  • +45 Power
  • +32 Precision
  • +32 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
420 / 656
2837
1520
891
7 y
ico
ico Sapphire Platinum Ring

Sapphire Platinum Ring

Cleric's stats:
  • +45 Healing Power
  • +32 Power
  • +32 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Ring

Required Level: 60

Vendor value: 78
60

Fine

Ring
862 / 863
18
264
1266
7 y
ico
ico Coral Platinum Earring

Coral Platinum Earring

Rampager's stats:
  • +37 Precision
  • +27 Power
  • +27 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
1185 / 188
1522
484
810
7 y
ico
ico Ruby Platinum Earring

Ruby Platinum Earring

Berserker's stats:
  • +37 Power
  • +27 Precision
  • +27 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
581 / 298
2067
1271
486
7 y
ico
ico Sapphire Platinum Earring

Sapphire Platinum Earring

Cleric's stats:
  • +37 Healing Power
  • +27 Power
  • +27 Toughness

icoSapphire Shard

Cleric's stats:
  • +22 Healing Power
  • +16 Power
  • +16 Toughness

Accessory

Required Level: 60

Vendor value: 65
60

Fine

Accessory
1003 / 557
1919
228
143
7 y
ico
ico Coral Platinum Amulet

Coral Platinum Amulet

Rampager's stats:
  • +60 Precision
  • +43 Power
  • +43 Condition Damage

icoCoral Chunk

Rampager's stats:
  • +22 Precision
  • +16 Power
  • +16 Condition Damage

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
307 / 869
1059
283
617
7 y
ico
ico Ruby Platinum Amulet

Ruby Platinum Amulet

Berserker's stats:
  • +60 Power
  • +43 Precision
  • +43 Ferocity

icoRuby Shard

Berserker's stats:
  • +22 Power
  • +16 Precision
  • +16 Ferocity

Amulet

Required Level: 60

Vendor value: 14
60

Fine

Amulet
378 / 277
2491
994
1123