Weapon Strength: 270 - 286
Skin: Krytan Dagger
Dagger
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 269 - 315
Skin: Krytan Bow
Long Bow
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 264 - 292
Skin: Krytan Sword
Sword
Damage type: Physical
Required Level: 31
Vendor value: 31Fine
Weapon Strength: 288 - 324
Skin: Glyphic Staff
Staff
Damage type: Physical
Required Level: 31
Vendor value: 47Fine
Weapon Strength: 194 - 237
Skin: Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 208 - 244
Skin: Longbow
Long Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Short Bow
Short Bow
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 209 - 222
Skin: Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Mace
Mace
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 198 - 233
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 203 - 229
Skin: Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 223 - 251
Skin: Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 24Not salvageable
Basic
Weapon Strength: 205 - 226
Skin: Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 179 - 210
Skin: Torch
Torch
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Weapon Strength: 184 - 204
Skin: Warhorn
Warhorn
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 12
Weapon Strength: 183 - 206
Skin: Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 16Not salvageable
Basic
Nourishment (30 m):
+30 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 16Fine
Defense: 34
Skin: Chainmail Footgear
Heavy armor
Boots
Required Level: 30
Vendor value: 16Basic
Defense: 67
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 30
Vendor value: 24Basic
Defense: 34
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 14Basic
Defense: 45
Skin: Chainmail Leggings
Heavy armor
Leggings
Required Level: 30
Vendor value: 22Basic
Defense: 23
Skin: Chainmail Shoulders
Heavy armor
Shoulders
Required Level: 30
Vendor value: 18Basic
Defense: 36
Skin: Apprentice Pants
Light armor
Leggings
Required Level: 30
Vendor value: 22Basic
Defense: 63
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 30
Vendor value: 24Basic
Defense: 67
Skin: Chainmail Chestpiece
Heavy armor
Coat
Required Level: 30
Vendor value: 24Not salvageable
Basic
Defense: 34
Skin: Chainmail Gauntlets
Heavy armor
Gloves
Required Level: 30
Vendor value: 14Not salvageable
Basic
Defense: 23
Skin: Chainmail Helm
Heavy armor
Helm
Required Level: 30
Vendor value: 20Not salvageable
Basic
Defense: 45
Skin: Chainmail Leggings
Heavy armor
Leggings
Required Level: 30
Vendor value: 22Not salvageable
Basic
Defense: 25
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 58
Skin: Apprentice Coat
Light armor
Coat
Required Level: 30
Vendor value: 24Not salvageable
Basic
Defense: 25
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 30
Vendor value: 14Not salvageable
Basic
Defense: 14
Skin: Apprentice Band
Light armor
Helm
Required Level: 30
Vendor value: 20Not salvageable
Basic
Defense: 14
Skin: Apprentice Shoulders
Light armor
Shoulders
Required Level: 30
Vendor value: 18Not salvageable
Basic
Defense: 29
Skin: Rawhide Boots
Medium armor
Boots
Required Level: 30
Vendor value: 16Not salvageable
Basic
Defense: 63
Skin: Rawhide Vest
Medium armor
Coat
Required Level: 30
Vendor value: 24Not salvageable
Basic
Defense: 29
Skin: Rawhide Bracers
Medium armor
Gloves
Required Level: 30
Vendor value: 14Not salvageable
Basic
Defense: 18
Skin: Rawhide Mask
Medium armor
Helm
Required Level: 30
Vendor value: 20Not salvageable
Basic
Defense: 40
Skin: Rawhide Leggings
Medium armor
Leggings
Required Level: 30
Vendor value: 22Not salvageable
Basic
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Healing +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
+50 Concentration +24% Magic Find while under the Effect of a Boon +10% Experience from Kills
Food
Required Level: 30
Vendor value: 1Fine
Nourishment (30 m):
+50 Healing +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 10Fine
Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
24% Chance to Gain Might on Critical Hit during the Day 24% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
18% Magic Find +40 Condition Damage +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-14% Incoming Damage while Stunned, Knocked Down, or Knocked Back -6% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
+50 Precision +40 Vitality +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
Gain Power Equal to 1% of Your Precision Gain Power Equal to 3% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Concentration Equal to 1% of Your Precision Gain Concentration Equal to 2% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain Condition Damage Equal to 1% of Your Precision Gain Condition Damage Equal to 3% of Your Expertise +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine