Generic
Double-click to transform into a random Halloween creature for fifteen minutes. You will be unable to fight while transformed.
Not available underwater
Masterwork
Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Crafting Material
Basic
Nourishment (1 h):
50% Chance to Gain Might on Kill +40 Ferocity +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Weapon Strength: 876 - 1029
Dire stats:Superior Sigil of Geomancy
Skin: Handheld Disaster
Pistol
Damage type: Physical
Required Level: 80
Vendor value: 264Soulbound on use
Exotic
Crafting Material
Used in Focus crafting.
Vendor value: 6Basic
Crafting Material
Used in Focus crafting.
Vendor value: 6Basic
Trophy
Salvage Item
Vendor value: 25Basic
Crafting Material
Used to craft Longbows.
Vendor value: 5Basic
Crafting Material
Used to craft Pistols.
Vendor value: 5Basic
Generic
Double-click to transform into a Lesser Earth Elemental.
Vendor value: 96Not salvageable
Not upgradeable
Not available underwater
Rare
Default
Double-click to transform into an Earth Elemental.
Vendor value: 256Not salvageable
Not upgradeable
Not available underwater
Exotic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 5Basic
Crafting Material
Used to craft Scepters.
Vendor value: 6Basic
Crafting Material
Used to craft Scepters.
Vendor value: 6Basic
Crafting Material
Used to craft short bows.
Vendor value: 5Basic
Crafting Material
Used in Staff crafting.
Vendor value: 6Basic
Crafting Material
Used in Staff crafting.
Vendor value: 6Basic
Crafting Material
Used to craft Torches.
Vendor value: 4Basic
Crafting Material
Used to craft Tridents.
Vendor value: 8Basic
Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 11Fine
Crafting Material
Refine into Planks.
Vendor value: 5Basic
Crafting Material
Refined from Logs.
Vendor value: 6Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Refine into Squares.
Vendor value: 8Basic
Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic
Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 4% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft bows.
Vendor value: 8Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Weapon Strength: 152 - 161
Skin: Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork
Crafting Material
Ingredient
Required Level: 35
Vendor value: 5Basic
Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic
Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic
Crafting Material
Ingredient
Vendor value: 1Basic
Weapon Strength: 175 - 213
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 212 - 259
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 229 - 243
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 247 - 272
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 244 - 275
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 222 - 250
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 217 - 255
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 20
Vendor value: 12Masterwork
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 244 - 298
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Defense: 9
Weapon Strength: 164 - 185
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 15
Vendor value: 20Fine