Crafting Material
Used in the crafting of weapons with +Power and +Vitality.
Required Level: 50
Vendor value: 23Masterwork
Crafting Material
Used to craft Scepters.
Vendor value: 5Basic
Crafting Material
Used in the crafting of weapons with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 75
Vendor value: 16Fine
Crafting Material
Used to craft Tridents.
Vendor value: 8Basic
Crafting Material
Used to craft Mithril Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic
Crafting Material
Used to craft Linen Helms.
Vendor value: 6Basic
Crafting Material
Used to craft Spears.
Vendor value: 8Basic
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 45
Vendor value: 11Fine
Crafting Material
Used to craft Bronze Coats.
Vendor value: 2Basic
Crafting Material
Used to craft Linen Gloves.
Vendor value: 6Basic
Crafting Material
Used to craft Wool Helms.
Vendor value: 3Basic
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 65
Vendor value: 28Masterwork
Crafting Material
Used to craft Spears.
Vendor value: 8Basic
Crafting Material
Used to craft Coarse Helms.
Vendor value: 5Basic
Crafting Material
Used to craft Coarse Coats.
Vendor value: 5Basic
Crafting Material
Used to craft Wool Helms.
Vendor value: 3Basic
Crafting Material
Used to craft Orichalcum Shoulders.
Vendor value: 8Basic
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 48Rare
Crafting Material
Used to craft Thin Boots.
Vendor value: 3Basic
Crafting Material
Used in the crafting of armor with +Healing Power.
Vendor value: 5Fine
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 33Masterwork
Crafting Material
Used to craft Iron Coats.
Vendor value: 3Basic
Crafting Material
Used to craft Maces.
Vendor value: 4Basic
Crafting Material
Used in the crafting of weapons with +Power and +Vitality.
Required Level: 40
Vendor value: 10Fine
Crafting Material
Used to craft Rugged Shoulders.
Vendor value: 6Basic
Crafting Material
Used in the crafting of armor with +Power and +Precision.
Vendor value: 22Masterwork
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Silk Shoulders.
Vendor value: 7Basic
Crafting Material
Used in the crafting of armor with +Toughness.
Vendor value: 11Masterwork
Crafting Material
Used to craft Thin Boots.
Vendor value: 3Basic
Crafting Material
Used to craft Axes and Maces.
Vendor value: 4Basic
Crafting Material
Used to craft Steel Shoulders.
Vendor value: 5Basic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 4Basic
Crafting Material
Used in the crafting of armor with +Healing Power, +Toughness, and +Condition Damage.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of armor with +Power and +Vitality.
Vendor value: 7Fine
Crafting Material
Used to craft Torches.
Vendor value: 2Basic
Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork
Gift Box
Double-click to identify a Common Dye from the Purple spectrum.
Fine
Gift Box
Double-click to identify a Common or Uncommon Dye from the Purple spectrum.
Masterwork
Gift Box
Double-click to identify a Common Dye from the Gray spectrum.
Fine
Gift Box
Double-click to identify a Common or Uncommon Dye from the Gray spectrum.
Masterwork
Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine
Gift Box
Double-click to identify a Common Dye from the Yellow spectrum.
Fine
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Red spectrum.
Rare
Gift Box
Double-click to identify a Common or Uncommon Dye from the Orange spectrum.
Masterwork
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Purple spectrum.
Rare
Nourishment (30 m):
Gain 160 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 60 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
+9% Damage vs. Krait -8% Damage from Krait +10% Experience from Kills
Utility
Required Level: 70
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Inquest -10% Damage from Inquest +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Krait -10% Damage from Krait +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Destroyers -10% Damage from Destroyers +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Outlaws -10% Damage from Outlaws +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Grawl -10% Damage from Grawl +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% Damage vs. Demons -10% Damage from Demons +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance -10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance +15% Experience from kills
Utility
Required Level: 80
Vendor value: 1Fine
Utility
You become a Grawl Snowman for 5 min.
Vendor value: 22Masterwork