Weapon Strength: 154 - 173
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 247 - 273
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 24
Vendor value: 39Fine
Weapon Strength: 148 - 173
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 11
Vendor value: 16Fine
Weapon Strength: 226 - 240
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 28
Vendor value: 29Fine
Weapon Strength: 248 - 264
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 32
Vendor value: 32Fine
Defense: 6
Weapon Strength: 124 - 139
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 167 - 189
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 11
Vendor value: 16Fine
Weapon Strength: 137 - 155
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Weapon Strength: 169 - 187
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 11
Vendor value: 16Fine
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 50
Vendor value: 135Rare
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 20
Vendor value: 72Rare
Trophy
A forgetten artifact the skritt left behind in the rush to escape the risen. Just what Crusader Aisling is looking for.
Vendor value: 1Basic
Trophy
Hunk of crab meat only enjoyed by quaggan. Doolsileep could make something tasty with this.
Vendor value: 1Basic
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Mini Pet
Double-click to summon this mini to follow you around. Only one mini may be in use at a time.
Vendor value: 50Fine
Crafting Material
Used in the crafting of weapons with +Power and +Vitality.
Required Level: 50
Vendor value: 34Rare
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 50
Vendor value: 23Masterwork
Crafting Material
Used in the crafting of weapons with +Condition Damage, +Power, and +Vitality.
Required Level: 80
Vendor value: 50Rare
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 35
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of armor with +Power and +Precision.
Vendor value: 17Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power.
Vendor value: 5Fine
Crafting Material
Used in the crafting of weapons with +Vitality.
Required Level: 10
Vendor value: 4Fine
Defense: 12
Weapon Strength: 200 - 225
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Defense: 12
Weapon Strength: 200 - 225
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 344 - 380
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 407 - 498
Skin: Steel Axe
Axe
Damage type: Physical
Required Level: 50
Vendor value: 90Soulbound on use
Masterwork
Weapon Strength: 182 - 201
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 468 - 549
Rampager's stats:Skin: Darksteel Pistol
Pistol
Damage type: Physical
Required Level: 60
Vendor value: 52Fine
Weapon Strength: 202 - 223
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 160 - 188
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Crafting Material
Used in Focus crafting.
Vendor value: 4Basic
Crafting Material
Used in Focus crafting.
Vendor value: 5Basic
Crafting Material
Used to craft Orichalcum Shoulders.
Vendor value: 8Basic
Crafting Material
Used to craft Iron Leggings.
Vendor value: 3Basic
Crafting Material
Used to craft Iron Gloves.
Vendor value: 3Basic
Crafting Material
Used to craft Iron Boots.
Vendor value: 3Basic
Crafting Material
Used to craft Thin Boots.
Vendor value: 3Basic
Crafting Material
Used to craft Coarse Shoulders.
Vendor value: 5Basic
Crafting Material
Used to craft Wool Helms.
Vendor value: 3Basic
Crafting Material
Used to craft Jute Wristguards.
Vendor value: 2Basic
Crafting Material
Used to craft bows.
Vendor value: 2Basic
Crafting Material
Used to craft Pistols.
Vendor value: 8Basic
Crafting Material
Used to craft Shields.
Vendor value: 4Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic
Crafting Material
Used to craft Axes.
Vendor value: 8Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 4Basic
Crafting Material
Used to craft Jewelry.
Vendor value: 7Basic
Crafting Material
Used to craft Jewelry.
Vendor value: 8Basic
Crafting Material
Used to craft Earrings.
Vendor value: 8Basic
Food
Meal Feast: Double-click to set out a Feast of Coriander Crusted Meat Dinner to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 60
Vendor value: 52Masterwork
Food
Meal Feast: Double-click to set out a Feast of Stuffed Zucchinis to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 40
Vendor value: 41Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Mixed Berry Pies to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 75
Vendor value: 66Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Chocolate Oranges to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 55
Vendor value: 15Masterwork
Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic
Nourishment (30 m):
80% Chance to Gain Health on Kill +60 Healing Power +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine