Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 27Masterwork
Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 27Masterwork
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 48Rare
Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 48Rare
Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 48Rare
Crafting Material
Used in the crafting of armor with +Toughness, +Power, and +Precision.
Vendor value: 48Rare
Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Vitality.
Vendor value: 48Rare
Trophy
The badge of a fallen Seraph soldier—Sergeant Rane is collecting these.
Vendor value: 2Basic
Trophy
Metal salvaged from Sapper's Delve. Vanguard Scout Holt in Hautclaire Vale might find this useful.
Basic
Trophy
Holding this mass feels like your hand is on fire.
Vendor value: 18Masterwork
Trophy
The Order of Whispers can use this key to hamper Inquest efforts in this area.
Vendor value: 2Basic
Trophy
The Order of Whispers can use this key to hamper Inquest efforts in this area.
Vendor value: 2Basic
Crafting Material
Vendor value: 3Fine
Crafting Material
Vendor value: 9Rare
Crafting Material
Vendor value: 42Rare
Crafting Material
Vendor value: 32Rare
Crafting Material
Vendor value: 9Rare
Crafting Material
Vendor value: 3Fine
Trophy
Hunk of crab meat only enjoyed by quaggan. Doolsileep could make something tasty with this.
Vendor value: 1Basic
Trophy
Hunk of barracuda meat enjoyed by kodan. Enduring Protector is looking to feed the refugees with this.
Vendor value: 1Basic
Trophy
A forgetten artifact the skritt left behind in the rush to escape the risen. Just what Crusader Aisling is looking for.
Vendor value: 1Basic
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork
Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork
Weapon Strength: 132 - 161
Skin: Shiverpeak Hatchet
Axe
Damage type: Physical
Vendor value: 6Fine
Weapon Strength: 132 - 161
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 6Fine
Weapon Strength: 134 - 163
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 136 - 166
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 138 - 169
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 140 - 157
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 142 - 160
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 144 - 153
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 8Fine
Weapon Strength: 149 - 158
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 9Fine
Weapon Strength: 141 - 156
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 143 - 158
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 8Fine
Defense: 17
Skin: Militia Gauntlets
Heavy armor
Gloves
Vendor value: 7Fine