
Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 27Masterwork

Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 27Masterwork

Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 48Rare

Crafting Material
Used in the crafting of armor with +Precision, +Power, and +Ferocity.
Vendor value: 48Rare

Crafting Material
Used in the crafting of armor with +Precision, +Condition Damage, and +Power.
Vendor value: 48Rare

Crafting Material
Used in the crafting of armor with +Toughness, +Power, and +Precision.
Vendor value: 48Rare

Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Vitality.
Vendor value: 48Rare

Trophy
The badge of a fallen Seraph soldier—Sergeant Rane is collecting these.
Vendor value: 2Basic

Trophy
Metal salvaged from Sapper's Delve. Vanguard Scout Holt in Hautclaire Vale might find this useful.
Basic

Trophy
Holding this mass feels like your hand is on fire.
Vendor value: 18Masterwork

Trophy
The Order of Whispers can use this key to hamper Inquest efforts in this area.
Vendor value: 2Basic

Trophy
The Order of Whispers can use this key to hamper Inquest efforts in this area.
Vendor value: 2Basic

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 9Rare

Crafting Material
Vendor value: 42Rare

Crafting Material
Vendor value: 32Rare

Crafting Material
Vendor value: 9Rare

Crafting Material
Vendor value: 3Fine

Trophy
Hunk of crab meat only enjoyed by quaggan. Doolsileep could make something tasty with this.
Vendor value: 1Basic

Trophy
Hunk of barracuda meat enjoyed by kodan. Enduring Protector is looking to feed the refugees with this.
Vendor value: 1Basic

Trophy
A forgetten artifact the skritt left behind in the rush to escape the risen. Just what Crusader Aisling is looking for.
Vendor value: 1Basic

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Vendor value: 16Masterwork

Gem
Double-click to apply to an item with an unused upgrade slot.
Vendor value: 8Fine

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Rune
Double-click to apply to a piece of armor.
Vendor value: 5Masterwork

Weapon Strength: 132 - 161
Skin: Shiverpeak Hatchet
Axe
Damage type: Physical
Vendor value: 6Fine

Weapon Strength: 132 - 161
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 6Fine

Weapon Strength: 134 - 163
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 7Fine

Weapon Strength: 136 - 166
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 8Fine

Weapon Strength: 138 - 169
Skin: Iron Axe
Axe
Damage type: Physical
Vendor value: 9Fine

Weapon Strength: 140 - 157
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 7Fine

Weapon Strength: 142 - 160
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 8Fine

Weapon Strength: 144 - 153
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 7Fine

Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 8Fine

Weapon Strength: 149 - 158
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 9Fine

Weapon Strength: 141 - 156
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 7Fine

Weapon Strength: 143 - 158
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 8Fine

Defense: 17
Skin: Militia Gauntlets
Heavy armor
Gloves
Vendor value: 7Fine