Defense: 38
Berserker's stats:Skin: Cabalist Hood
Light armor
Helm
Required Level: 61
Vendor value: 65Fine
Defense: 20
Skin: Country Pants
Light armor
Leggings
Required Level: 6
Vendor value: 16Fine
Defense: 25
Skin: Country Pants
Light armor
Leggings
Required Level: 11
Vendor value: 23Fine
Defense: 29
Skin: Country Pants
Light armor
Leggings
Required Level: 16
Vendor value: 28Fine
Defense: 21
Skin: Country Pants
Light armor
Leggings
Required Level: 7
Vendor value: 17Fine
Defense: 26
Skin: Country Pants
Light armor
Leggings
Required Level: 12
Vendor value: 24Fine
Defense: 30
Skin: Country Pants
Light armor
Leggings
Required Level: 17
Vendor value: 30Fine
Defense: 22
Skin: Country Pants
Light armor
Leggings
Required Level: 8
Vendor value: 19Fine
Defense: 31
Skin: Country Pants
Light armor
Leggings
Required Level: 18
Vendor value: 31Fine
Defense: 23
Skin: Country Pants
Light armor
Leggings
Required Level: 9
Vendor value: 20Fine
Defense: 27
Skin: Country Pants
Light armor
Leggings
Required Level: 14
Vendor value: 27Fine
Defense: 32
Skin: Country Pants
Light armor
Leggings
Required Level: 19
Vendor value: 33Fine
Defense: 34
Skin: Country Pants
Light armor
Leggings
Required Level: 21
Vendor value: 34Fine
Defense: 40
Skin: Country Pants
Light armor
Leggings
Required Level: 26
Vendor value: 40Fine
Defense: 47
Skin: Magician Legs
Light armor
Leggings
Required Level: 31
Vendor value: 44Fine
Defense: 54
Skin: Magician Legs
Light armor
Leggings
Required Level: 36
Vendor value: 49Fine
Defense: 36
Skin: Country Pants
Light armor
Leggings
Required Level: 22
Vendor value: 35Fine
Defense: 41
Skin: Country Pants
Light armor
Leggings
Required Level: 27
Vendor value: 40Fine
Defense: 37
Skin: Country Pants
Light armor
Leggings
Required Level: 23
Vendor value: 37Fine
Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (1 h):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 3Fine
Nourishment (30 m):
-10% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine
Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
16% Chance to Gain Might on Critical Hit During the Day +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
+20 Expertise +10% Experience from Kills
Food
Required Level: 20
Vendor value: 12Fine
Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+5% Chill Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 5Fine
Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (1 h):
+60 Precision +50 Ferocity +10% Experience from Kills
Food
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
+20 condition damage +10% experience from kills
Food
Vendor value: 5Fine
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+50 Vitality +40 Toughness +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
+120 Condition Damage for 30 Seconds on Kill +50 Precision +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+50% Downed Health +6% Damage while Downed +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine
Nourishment (30 m):
36% Chance to Gain Swiftness on Kill +2% Damage While Moving +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
50% Chance to Gain Might on Kill +40 Ferocity +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (1 h):
+30 Ferocity Day: 12% Chance to Burn on Critical Hit Night: 12% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 46
Vendor value: 23Fine
Nourishment (30 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine
Nourishment (30 m):
+50 Condition Damage +40 Vitality +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine
Nourishment (30 m):
+50 Precision +40 Ferocity +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+60 Condition Damage +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Nourishment (30 m):
-12% Incoming Condition Duration +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine
Nourishment (30 m):
+5% Burning Duration +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine