Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic
Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic
Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic
Crafting Material
Used to craft Greatswords.
Vendor value: 5Basic
Crafting Material
Used to craft Hammers and Spears.
Vendor value: 8Basic
Crafting Material
Used to craft Torches.
Vendor value: 8Basic
Crafting Material
Used to craft Orichalcum Coats.
Vendor value: 8Basic
Crafting Material
Used in the crafting of armor with +Power and +Ferocity.
Vendor value: 10Fine
Crafting Material
Used in the crafting of armor with +Vitality and +Toughness.
Vendor value: 10Fine
Crafting Material
Used in the crafting of armor with +Toughness, +Power, and +Precision.
Vendor value: 48Rare
Crafting Material
Used in the crafting of armor with +Power and +Ferocity.
Required Level: 35
Vendor value: 26Rare
Crafting Material
Used in the crafting of armor with +Power and +Precision.
Required Level: 35
Vendor value: 26Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Red spectrum.
Rare
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Brown spectrum.
Rare
Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine
Gift Box
Double-click to identify a Common or Uncommon Dye from the Green spectrum.
Masterwork
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Green spectrum.
Rare
Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork
Gift Box
Double-click to identify a Common or Uncommon Dye from the Purple spectrum.
Masterwork
Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Blue spectrum.
Rare
Nourishment (30 m):
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
+8% Damage vs. Nightmare Court -6% Damage from Nightmare Court +10% Experience from Kills
Utility
Required Level: 50
Vendor value: 2Fine
Nourishment (30 m):
+8% Damage vs. Undead -6% Damage from Undead +10% Experience from Kills
Utility
Required Level: 55
Vendor value: 2Fine
Utility
The aroma of sea breezes and simpler times wafts from the bottle. Use its contents to transform into...something.
Not usable in the Mystic Forge
Not salvageable
Masterwork
Nourishment (1 h):
Gain 60 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 2% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
Gain 120 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance -10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance +15% Experience from kills
Utility
Required Level: 80
Vendor value: 1Fine
Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine
Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 5% of Your Expertise +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine
Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine
Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine
Nourishment (1 h):
+10% Damage vs. Demons -10% Damage from Demons +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Nourishment (1 h):
Gain 120 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 45
Vendor value: 23Fine
Crafting Recipe
A recipe to make a Celestial Draconic Coat.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
Recipe Unlock: Double-click to unlock the Chef recipe for Pot of Sweet and Spicy Beans.
Required Level: 80
Vendor value: 33Fine
Crafting Recipe
A recipe to make an ascended medium breather with Carrion (+Condition Damage, +Power, and +Vitality) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Sinister (+Condition Damage, +Power, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make a Zealot's Pearl Needler.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make an ascended trident with Nomad's (+Toughness, +Healing, and +Vitality) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make Zealot's Emblazoned Pants.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make an ascended heavy breather with Celestial (+All) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make Celestial Draconic Legs.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make Celestial Draconic Gauntlets.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make an ascended heavy breather with Sinister (+Condition Damage, +Power, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended rifle with Nomad's (+Toughness, +Healing, and +Vitality) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended medium coat with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended spear with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended
Crafting Recipe
A recipe to make an ascended light breather with Shaman (+Vitality, +Condition Damage, and +Healing Power) stats.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make Vigilant Emblazoned Gloves.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
Double-click to learn a Rare Insignia Recipe.
Vendor value: 96Not salvageable
Rare
Crafting Recipe
Double-click to learn a recipe.
Vendor value: 7Not salvageable
Fine
Crafting Recipe
A recipe to make a Maguuma Lily Orichalcum Amulet.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make a Maguuma Lily Orichalcum Ring.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
This is a recipe to make a powerful back item aligned to Melandru.
Vendor value: 45Not salvageable
Ascended
Crafting Recipe
A recipe to make a Maguuma Lily Orichalcum Earring.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make a Moonstone Orichalcum Ring.
Vendor value: 132Not salvageable
Exotic
Crafting Recipe
A recipe to make an ascended heavy coat with Harrier's (+Power, +Healing, and +Concentration) stats.
Vendor value: 160Not salvageable
Ascended