Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine
Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine
Nourishment (15 m):
+20 Power +10% Experience from Kills
Food
Vendor value: 5Fine
Transmutation
Double-click to apply this look to any other rifle.
Not salvageable
Masterwork
Nourishment (10 m):
+20 Vitality +10% Experience from Kills
Food
Goes down rough...
Basic
Default
Use to construct a guild arrow cart build site. It is more powerful than a standard arrow cart and displays your guild emblem. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild flame ram build site. This ram is more powerful than the standard flame ram and displays your guild emblem. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild shield generator build site. The generator's primary function is to project force fields in order to disrupt enemy movement and support allies. Range 3,750. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic
Default
Use to construct a guild siege golem build site. It has a lower supply cost than the alpha siege golem. Range 225. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic
Weapon Strength: 136 - 166
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 3
Vendor value: 8Fine
Weapon Strength: 146 - 155
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 3
Vendor value: 8Fine
Weapon Strength: 158 - 174
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 3
Vendor value: 12Fine
Weapon Strength: 129 - 143
Skin: Soft Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 3
Vendor value: 8Fine
Trophy
Salvage Item
Vendor value: 6Basic
Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic
Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Crafting Material
Used in Focus crafting.
Vendor value: 6Basic
Crafting Material
Used to craft Harpoon Guns.
Vendor value: 5Basic
Crafting Material
Used to craft Longbows.
Vendor value: 5Basic
Crafting Material
Used to craft Pistols.
Vendor value: 5Basic
Crafting Material
Used to craft Rifles and Harpoon Guns.
Vendor value: 5Basic
Crafting Material
Used to craft Scepters.
Vendor value: 6Basic
Crafting Material
Used to craft short bows.
Vendor value: 5Basic
Crafting Material
Used in Staff crafting.
Vendor value: 6Basic
Crafting Material
Used to craft Torches.
Vendor value: 4Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Weapon Strength: 152 - 161
Skin: Focus
Focus
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Crafting Material
Ingredient
Vendor value: 1Basic
Weapon Strength: 229 - 243
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 188 - 200
Skin: Bronze Dagger
Dagger
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 203 - 224
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 201 - 226
Skin: Bronze Hammer
Hammer
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Weapon Strength: 179 - 210
Skin: Bronze Pistol
Pistol
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 20
Vendor value: 12Masterwork
Weapon Strength: 244 - 298
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine
Defense: 12
Weapon Strength: 200 - 225
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Defense: 52
Skin: Chain Coat
Heavy armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 18
Skin: Chain Helm
Heavy armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 35
Skin: Chain Legs
Heavy armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 23
Skin: Chain Pauldrons
Heavy armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork
Weapon Strength: 169 - 187
Skin: Einhänder
Sword
Damage type: Physical
Required Level: 11
Vendor value: 16Fine
Weapon Strength: 139 - 153
Skin: Einhänder
Sword
Damage type: Physical
Required Level: 1
Vendor value: 6Fine
Defense: 13
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 27Fine
Defense: 14
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork
Defense: 14
Skin: Embroidered Mask
Light armor
Helm
Required Level: 20
Vendor value: 60Soulbound on use
Masterwork
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 25
Skin: Embroidered Sandals
Light armor
Boots
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Weapon Strength: 224 - 248
Skin: Green Wood Harpoon Gun
Speargun
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 202 - 223
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Crafting Material
Used in the crafting of armor with +Healing Power.
Vendor value: 5Fine