Weapon Strength: 131 - 154
Skin: Shiverpeak Beacon
Torch
Damage type: Physical
Required Level: 6
Vendor value: 11Fine
Weapon Strength: 184 - 225
Skin: Shiverpeak Arquebus
Rifle
Damage type: Physical
Required Level: 11
Vendor value: 24Fine
Rune
Double-click to apply to a piece of armor.
Required Level: 39
Vendor value: 30Rare
Rune
Double-click to apply to a piece of armor.
Required Level: 39
Vendor value: 30Rare
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 32Masterwork
Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 45
Vendor value: 11Fine
Crafting Material
Refined from Scraps.
Vendor value: 8Basic
Weapon Strength: 163 - 180
Skin: Bronze Greatsword
Greatsword
Damage type: Physical
Required Level: 5
Vendor value: 15Fine
Weapon Strength: 157 - 191
Skin: Bronze Axe
Axe
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 388 - 437
Skin: Steel Hammer
Hammer
Damage type: Physical
Required Level: 45
Vendor value: 62Fine
Weapon Strength: 164 - 185
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 10
Vendor value: 15Fine
Weapon Strength: 244 - 298
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 180 - 220
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 10
Vendor value: 23Fine
Weapon Strength: 318 - 374
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 35
Vendor value: 12Soulbound on use
Masterwork
Weapon Strength: 211 - 224
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 25
Vendor value: 27Fine
Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic
Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic
Crafting Material
Used to craft Bronze Coats.
Vendor value: 2Basic
Crafting Material
Used to craft Bronze Shoulders.
Vendor value: 2Basic
Crafting Material
Used to craft Tridents.
Vendor value: 5Basic
Crafting Material
Used in Focus crafting.
Vendor value: 6Basic
Crafting Material
Used in Staff crafting.
Basic
Crafting Material
Used in Staff crafting.
Vendor value: 8Basic
Crafting Material
Used to craft Daggers.
Vendor value: 8Basic
Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork
Food
Soup Feast: Double-click to set out a Pot of Fancy Creamy Mushroom Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 60
Vendor value: 52Masterwork
Food
Soup Feast: Double-click to set out a Pot of Chickpea and Poultry Soup to share with anyone in the area. Pot stays active for 5 minutes.
Required Level: 60
Vendor value: 52Masterwork
Food
Meal Feast: Double-click to set out a Feast of Lotus Stirfry to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 80
Vendor value: 66Masterwork
Food
Meal Feast: Double-click to set out a Feast of Coriander Crusted Meat to share with anyone in the area. Feast stays active for 5 minutes.
Required Level: 60
Vendor value: 52Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Omnomberry Pies to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 80
Vendor value: 66Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Omnomberry Cookies to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 80
Vendor value: 66Masterwork
Food
Dessert Feast: Double-click to set out a Tray of Cherry Vanilla Compote to share with anyone in the area. Tray stays active for 5 minutes.
Required Level: 40
Vendor value: 41Masterwork
Nourishment (30 m):
36% Chance to Gain Might on Critical Hit during the Day 36% Chance to Inflict Chill on Critical Hit during the Night +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine
Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine
Nourishment (30 m):
+30 Vitality +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine
Crafting Material
Ingredient
Required Level: 30
Vendor value: 4Basic
Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine
Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic
Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic
Defense: 96
Berserker's stats:Skin: Rascal Boots
Medium armor
Boots
Required Level: 65
Vendor value: 67Soulbound on use
Masterwork
Defense: 44
Skin: Outlaw Pants
Medium armor
Leggings
Required Level: 25
Vendor value: 38Fine
Defense: 37
Skin: Outlaw Boots
Medium armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 14
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 5
Vendor value: 9Fine
Defense: 37
Cleric's stats:Skin: Winged Headpiece
Light armor
Helm
Required Level: 60
Vendor value: 62Fine
Defense: 68
Rampager's stats:Skin: Winged Boots
Light armor
Boots
Required Level: 60
Vendor value: 62Fine
Defense: 28
Skin: Embroidered Pants
Light armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine
Default
Double-click to open.
Vendor value: 11Basic
Default
Double-click to unpack a full set of level 10 armor.
Fine
Nourishment (1 h):
+10% Damage vs. Inquest -10% Damage from Inquest +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine
Defense: 95
Berserker's stats:Skin: Rawhide Boots
Medium armor
Boots
Required Level: 80
Vendor value: 33Not salvageable
Basic
Defense: 54
Skin: Apprentice Gloves
Light armor
Gloves
Required Level: 60
Vendor value: 24Not salvageable
Basic
Defense: 19
Skin: Apprentice Pants
Light armor
Leggings
Required Level: 10
Vendor value: 11Not salvageable
Basic
Defense: 24
Skin: Apprentice Band
Light armor
Helm
Required Level: 50
Vendor value: 29Basic
Defense: 16
Skin: Apprentice Shoes
Light armor
Boots
Required Level: 16
Vendor value: 10Basic