Weapon Strength: 224 - 248
Skin: Green Wood Trident
Trident
Damage type: Physical
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Weapon Strength: 166 - 183
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 15
Vendor value: 20Fine
Weapon Strength: 202 - 223
Skin: Green Wood Warhorn
Warhorn
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Weapon Strength: 146 - 178
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 183 - 223
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Weapon Strength: 164 - 200
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Weapon Strength: 144 - 153
Skin: Iron Dagger
Dagger
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 177 - 188
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Weapon Strength: 155 - 171
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 212 - 234
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 17
Vendor value: 32Fine
Weapon Strength: 168 - 189
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 7
Vendor value: 18Fine
Weapon Strength: 140 - 157
Skin: Iron Mace
Mace
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 152 - 172
Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 137 - 160
Skin: Iron Pistol
Pistol
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 149 - 175
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 7
Vendor value: 12Fine
Weapon Strength: 187 - 219
Skin: Iron Pistol
Pistol
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Defense: 6
Weapon Strength: 126 - 142
Skin: Iron Shield
Shield
Damage type: Physical
Vendor value: 7Fine
Defense: 10
Weapon Strength: 172 - 194
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Weapon Strength: 141 - 156
Skin: Iron Sword
Sword
Damage type: Physical
Vendor value: 7Fine
Weapon Strength: 193 - 213
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Crafting Material
Used in the crafting of armor with +Precision.
Vendor value: 5Fine
Defense: 30
Skin: Seeker Boots
Medium armor
Boots
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork
Defense: 49
Skin: Seeker Coat
Medium armor
Coat
Required Level: 15
Vendor value: 30Fine
Defense: 64
Skin: Seeker Coat
Medium armor
Coat
Required Level: 20
Vendor value: 72Soulbound on use
Masterwork
Defense: 30
Skin: Seeker Gloves
Medium armor
Gloves
Required Level: 20
Vendor value: 44Soulbound on use
Masterwork
Defense: 14
Skin: Seeker Mask
Medium armor
Helm
Required Level: 15
Vendor value: 25Fine
Defense: 19
Skin: Seeker Mask
Medium armor
Helm
Required Level: 20
Vendor value: 60Soulbound on use
Masterwork
Defense: 32
Skin: Seeker Pants
Medium armor
Leggings
Required Level: 15
Vendor value: 28Fine
Defense: 41
Skin: Seeker Pants
Medium armor
Leggings
Required Level: 20
Vendor value: 68Soulbound on use
Masterwork
Defense: 17
Skin: Seeker Shoulders
Medium armor
Shoulders
Required Level: 20
Vendor value: 27Fine
Weapon Strength: 177 - 188
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 17
Vendor value: 21Fine
Weapon Strength: 143 - 168
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 176 - 206
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 12
Vendor value: 26Fine
Weapon Strength: 171 - 193
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Weapon Strength: 141 - 156
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 173 - 191
Skin: Soft Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 12
Vendor value: 26Fine
Weapon Strength: 154 - 173
Skin: Soft Wood Staff
Staff
Damage type: Physical
Vendor value: 11Fine
Weapon Strength: 188 - 212
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 12
Vendor value: 26Fine
Weapon Strength: 151 - 177
Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 12
Vendor value: 17Fine
Weapon Strength: 193 - 213
Skin: Steam Speargun
Speargun
Damage type: Physical
Required Level: 17
Vendor value: 32Fine
Defense: 37
Skin: Studded Coat
Medium armor
Coat
Required Level: 7
Vendor value: 18Fine
Defense: 24
Skin: Studded Pants
Medium armor
Leggings
Required Level: 7
Vendor value: 17Fine
Defense: 29
Skin: Studded Pants
Medium armor
Leggings
Required Level: 12
Vendor value: 24Fine
Defense: 13
Skin: Swindler Mask
Medium armor
Helm
Required Level: 12
Vendor value: 22Fine
Defense: 13
Skin: Swindler Pauldrons
Medium armor
Shoulders
Required Level: 12
Vendor value: 19Fine
Defense: 48
Skin: Worn Chain Coat
Heavy armor
Coat
Required Level: 12
Vendor value: 26Fine
Defense: 16
Skin: Worn Chain Helm
Heavy armor
Helm
Required Level: 12
Vendor value: 22Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine
Generic
Double-click to transform into a Wintersday toy for fifteen minutes. You will be unable to fight while transformed.
Vendor value: 1Not available underwater
Masterwork
Trophy
Combine Princess Miya's Wig, Dress, and Tiara with Mini Moto in the Mystic Forge.
Vendor value: 20Masterwork
Trophy
Combine Princess Miya's Wig, Dress, and Tiara with Mini Moto in the Mystic Forge.
Vendor value: 20Masterwork
Trophy
Combine Princess Miya's Wig, Dress, and Tiara with Mini Moto in the Mystic Forge.
Vendor value: 20Masterwork
Transmutation
Double-click to apply this look to any other scepter.
Not salvageable
Masterwork
Generic
Double-click to activate a one-time firework. Cannot be used in WvW. Grants a small bonus to experience from all sources when activated.
Not usable in the Mystic Forge
Not salvageable
Not available underwater
Rare
Trophy
Used in decoration crafting. Found on feathered enemies.
Rare
Trophy
Used in decoration crafting. Purchased from vendors in the Heart of Maguuma.
Rare
Nourishment (30 m):
Gain Health Every Second +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare
Ring
Required Level: 15
Vendor value: 66Soulbound on use
Masterwork
Nourishment (30 m):
Gain Concentration Equal to 2% of Your Precision Gain Concentration Equal to 4% of Your Healing Power +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine