Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 245 - 299
Skin: Iron Axe
Axe
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 284 - 314
Skin: Iron Greatsword
Greatsword
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 264 - 280
Skin: Iron Dagger
Dagger
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 258 - 285
Skin: Iron Sword
Sword
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Defense: 15
Weapon Strength: 230 - 259
Skin: Iron Shield
Shield
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Crafting Material
Used in the crafting of weapons with +Power and +Precision.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Vitality and +Toughness.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Power and +Ferocity.
Required Level: 30
Vendor value: 8Fine
Crafting Material
Used in the crafting of weapons with +Healing Power and +Power.
Required Level: 30
Vendor value: 8Fine
Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic
Weapon Strength: 281 - 317
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 281 - 317
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 258 - 285
Skin: Soft Wood Trident
Trident
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 255 - 288
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 255 - 288
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 281 - 317
Skin: Soft Wood Staff
Staff
Damage type: Physical
Required Level: 30
Vendor value: 47Fine
Weapon Strength: 255 - 288
Skin: Soft Wood Scepter
Scepter
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Weapon Strength: 237 - 252
Skin: Soft Wood Focus
Focus
Damage type: Physical
Required Level: 30
Vendor value: 31Fine
Nourishment (1 h):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (1 h):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Thesis: Double-click to set out a tome to share with anyone in the area. Stays active for 5 minutes.
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Precision When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Nourishment (30 m):
Gain 100 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Lapis Nugget
Ring
Required Level: 30
Vendor value: 93Soulbound on use
Masterwork
Carnelian Nugget
Accessory
Required Level: 30
Vendor value: 78Soulbound on use
Masterwork
Lapis Nugget
Accessory
Required Level: 30
Vendor value: 78Soulbound on use
Masterwork
Carnelian Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Peridot Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Carnelian Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Peridot Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Carnelian Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Peridot Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Lapis Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Lapis Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Spinel Nugget
Ring
Required Level: 30
Vendor value: 47Fine
Spinel Nugget
Accessory
Required Level: 30
Vendor value: 39Fine
Spinel Nugget
Amulet
Required Level: 30
Vendor value: 62Fine
Nourishment (30 m):
Gain Power Equal to 1% of Your Precision Gain Power Equal to 3% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 30
Vendor value: 17Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 43
Skin: Scale Boots
Heavy armor
Boots
Required Level: 30
Vendor value: 31Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine
Defense: 85
Skin: Scale Coat
Heavy armor
Coat
Required Level: 30
Vendor value: 47Fine